| bio | website | |
|---|---|---|
| location | Schenectady, NY | |
| age | 25 | |
| visits | member for | 4 months |
| seen | 4 hours ago | |
| stats | profile views | 4 |
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4h |
comment |
D&D 2E Ranger/Druid Multiclassing Combination - Alignment Conflict Perfect! You can't get more official than Word of Gygax. Excellent research, my friend. |
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4h |
accepted | D&D 2E Ranger/Druid Multiclassing Combination - Alignment Conflict |
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2d |
accepted | Touch Attack Spells vs Incorporeal Creatures |
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May 13 |
revised |
How do I gain extra feats outside of normal levelling? Fixed some spelling and grammatical issues |
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May 13 |
revised |
Touch Attack Spells vs Incorporeal Creatures added 251 characters in body |
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May 13 |
suggested | suggested edit on How do I gain extra feats outside of normal levelling? |
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May 13 |
comment |
Touch Attack Spells vs Incorporeal Creatures I think you may have misinterpreted what I meant. I do not mean that the spell will "always detonate" - quite the opposite, actually. That the spell can NEVER detonate, since a touch attack can never be confirmed first. I am not convinced that attempting to deliver a charged spell counts as a magic attack, since it is not magic until after it is released. |
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May 13 |
awarded | Commentator |
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May 13 |
comment |
Touch Attack Spells vs Incorporeal Creatures I am not certain that this explanation deals with the possible interpretation that delivering the touch attack portion of a Cure Light Wounds spell is not part of the spell itself, and has a 100% miss rate, as the spell charge is simply being "held" until the touch is made and is not enhancing the touch. Are you sure this is not the case? |
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May 13 |
comment |
Touch Attack Spells vs Incorporeal Creatures @KyleWilley Hi Kyle. I apologize for using D&D Wiki, it was an accident - I always use the SRD. I didn't realize that the articles were so drastically different, though, until you pointed it out. Thanks a lot! |
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May 13 |
asked | Touch Attack Spells vs Incorporeal Creatures |
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Apr 14 |
awarded | Teacher |
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Apr 14 |
answered | Would there be an appropriate punishment for failing to protect a host from another clan? |
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Jan 19 |
accepted | Unusually Unfair Trap in White Plume Mountain |
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Jan 19 |
revised |
Unusually Unfair Trap in White Plume Mountain added 1 characters in body |
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Jan 18 |
awarded | Nice Question |
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Jan 17 |
revised |
D&D 2E Ranger/Druid Multiclassing Combination - Alignment Conflict added 571 characters in body |
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Jan 17 |
awarded | Editor |
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Jan 17 |
revised |
Unusually Unfair Trap in White Plume Mountain added 787 characters in body |
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Jan 17 |
comment |
Unusually Unfair Trap in White Plume Mountain I don't buy this answer. Obviously, GM rulings are an option... But the point of the matter is, this module contains dozens, perhaps hundreds, of individual events (encounters, traps, hazards...), and yet this is the only one of them that lacks normal rules and requires this kind of GM ruling. It's a matter of inconsistency - and a particularly severe one, due to it's fatal nature. |

