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Apr
1
awarded  savage-worlds
Mar
31
awarded  Nice Answer
Mar
31
revised My player has too much custom stuff and it's making things difficult for me
Clarified
Mar
31
revised My player has too much custom stuff and it's making things difficult for me
More info
Mar
31
revised My player has too much custom stuff and it's making things difficult for me
More info
Mar
31
answered My player has too much custom stuff and it's making things difficult for me
Mar
24
awarded  Custodian
Mar
24
reviewed Approve suggested edit on How can I efficiently run a morally challenging campaign?
Mar
24
revised What can someone with the Beast Master edge command their dog to do?
More info
Mar
23
comment What can someone with the Beast Master edge command their dog to do?
@James, if this answers your question, I'd appreciate it if you accept the answer by clicking the check box in the top left of my post :-)
Mar
23
revised What can someone with the Beast Master edge command their dog to do?
added 40 characters in body; edited body; edited body; deleted 2 characters in body; edited body
Mar
23
answered What can someone with the Beast Master edge command their dog to do?
Mar
4
comment Is the scope of my campaign too large?
How long do you want to run the game for? Four weeks? Three months? Six months? A year? Ten years? Twenty years? Deciding up front how you long want it to be, and being realistic about people's changing schedules, means that you will be able to better plan the scope and create a solid beginning, middle, and end. For a first campaign, I recommend planning for absolutely no more than 6 months. If you want a "sequel" afterwards, you can, but you should plan how long it will take to have a complete story. This will help you get a sense of how to pace things and should prevent you from overreaching
Mar
4
comment Is the scope of my campaign too large?
To add to this, you can make sure the scope of your campaign is more defined by planning up front how long you want the campaign to last, then break it up into acts. For your first campaign, I recommend planning to run it for no more than 6 months. My first few campaigns were at university where we were limited by 20 week semesters. As a result I completed every campaign I started with a clearly defined beginning, middle, and end.
Feb
19
awarded  Excavator
Feb
19
revised How are Magic Items created in Savage Worlds?
Linking to general page for Elder Scrolls conversion, rather than the document for a specific version
Feb
14
comment How can I convert the Necromorphs from Dead Space to Savage Worlds?
Since the original poster hasn't done it, I've changed the topic and narrowed down the question a bit to focus on the Necromorphs from Dead Space, rather than all monsters from video games, per this discussion.
Feb
14
revised How can I convert the Necromorphs from Dead Space to Savage Worlds?
Narrowing topic per commented discussion
Feb
14
revised Savage Worlds Powers with Pathfinder/3.5 Trappings?
added 143 characters in body
Feb
14
answered Savage Worlds Powers with Pathfinder/3.5 Trappings?