268 reputation
36
bio website
location
age
visits member for 1 year, 6 months
seen Aug 26 at 3:37

Apr
4
comment In Pathfinder, what are the rules for holding a two-handed weapon in one hand while using the other hand?
But that actually does not say he's allowed to make a ranged attack. If I have a weapon in each hand, I should be penalized for pre-drawing until I decide which one to use. Throwing a weapon is not just a one-handed affair. It takes muscles throughout your entire body which would be impaired by the two handed weapon in your off hand. I'm not saying he shouldn't be able to, but the rules don't seem to indicate as you are saying they do. +1 for the information nonetheless. Thanks.
Feb
14
comment Tried all the existing advice, but players still never roleplay fear
To me this answer is the most enlightening. In terms of the XY problem mentioned by SevenSidedDie, it both reveals the possibility of a different Y to my X, and enlightens me to the possibility that my problem might not be so much of a problem. Though, SevenSidedDie's answer goes into the first part with more detail (greatly appreciated), I feel this one covers all the things that need to be covered for a fear-naive DM trying to instill fear in his PCs, revealing the problem could just as well be with the DM's assumptions as it can be with the players' assumptions.
Feb
14
comment Tried all the existing advice, but players still never roleplay fear
Thank you for providing your insight on fear. My assumptions about fear seem to be way off the mark, never having been in any sort of battle myself. This will help me understand the mindsets of my players and player characters, explaining the reason I'm not getting expected results.
Feb
14
comment Tried all the existing advice, but players still never roleplay fear
In fact, for our new year's eve game I did exactly this. The whole plot was to figure our what happened the previous night because of memory loss arrows. Sort of like Hangover. I don't think this sort of play would scare them either unfortunately. We'd probably just laugh at each other if the party starting whacking each other unknowingly. I appreciate your ideas, but I am looking for general strategy for developing/presenting encounters rather than specific encounters. (So that I don't have to keep coming back for ideas). Thank you for your input nonetheless!