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awarded  Yearling
Jul
17
awarded  Supporter
Jul
17
comment Do harmful but non-damaging spells cause a character to wake up?
Since you edited to give an awesome answer ill add a group thing we do here (This is all house rules but kinda make sense to my players): In the world I run the spells are NOT quiet until your high level making almost all spells near your casting level loud (Think "Thou Shall Not Pass!!!"). Only when you are 5 levels past a spell's level do you have a chance to not yell and 9 to whisper them under breath. Makes silent spell feat useful. Also I have a house rule people can use a feat to make a number of spells quieted (like the spell mastery rules) and i call it hushed spell feat.
Jul
17
comment Do harmful but non-damaging spells cause a character to wake up?
To add to this from a more RP standpoint: I would say that they could hear the spell go off (VS in the description for "curse")and because you have to physically touch the person also the "Energy" of the spell going into them (Will save), I would give them a chance to hear the spell go off with all regular rules of non-magical sleep and being woken up adding someone lightly touched them to the DC (In favor of the one being asleep).
Nov
7
revised Can a warforged just walk through quicksand?
added 480 characters in body
Nov
7
awarded  Editor
Nov
7
revised Can a warforged just walk through quicksand?
added 480 characters in body
Nov
5
answered Can a warforged just walk through quicksand?
Nov
5
answered GM burn-out concerning worlds and systems
Nov
5
answered What's the best way to deal with a group that combines lazy and proactive players?
Nov
5
answered How do I let players know that not every encounter has to be hack and slash?
Oct
30
answered Title of small press Space Colonization-Faring RPG
Oct
30
answered What's the reasoning behind the weapon restrictions on AD&D 2e's mage?
Feb
19
awarded  Teacher
Feb
19
answered Tried all the existing advice, but players still never roleplay fear
Feb
19
awarded  Autobiographer