911 reputation
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location Boston, MA
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visits member for 1 year, 6 months
seen 36 mins ago

Sep
9
comment Player/DM who is having trouble letting go of an old campaign
Unfamiliar with the RPG. Have you explored making the character a semi-recurring NPC for you new setting?
Sep
8
comment Reduce Size/ Polymorph into smaller creature wearing off in cramped space
@HeyICanChan: "The game freezes and we reboot?" Yes. If you want to treat it differently, house rule away. But by the letter of the text in the rules, you are to put your miniature in the closest legal space. Keep in mind that this rule is in the event of an accident. If a player does this on purpose, feel free to throw everything at them and let their environment crush their character as it enlarges.
Sep
8
comment Reduce Size/ Polymorph into smaller creature wearing off in cramped space
@HeyICanChan: So, given your interpretation, what do the rules say about the character's movement triggering a sliding wall trap, thus trapping the character in an illegal space and making it impossible for said character to move to a legal space? The only way the illegal space rules make sense is if the game fixes the illegal state that it is in as expediently as possible.
Sep
8
comment Reduce Size/ Polymorph into smaller creature wearing off in cramped space
@HeyICanChan: It says "put your miniature". There's no mention at all of movement taking place. There's no forced movement, teleportation, or any other movement-related thing. The game system is, essentially, rubber-banding you directly to a place where you can legally end your movement.
Sep
8
comment Can you cast Banishment on yourself?
@Khashir: That's probably a sufficiently important enough question to have it's own question entry on here. Choosing to intentionally fail a save has many implications which would affect more than just Banishment.
Aug
6
comment How would a 7th level wizard defend his shop?
I like that you came back to outlined what these answers resulted in for your campaign. +1 simply for doing that.
Aug
6
comment Can a Specialist Wizard multiclass to cast spells from his prohibited schools?
I downvoted this because I'm not entirely sure what this answer adds in addition to the other answers other than your highly subjective opinion. Additionally, why do you think the restriction should be on the character and not on the character's class? It is, after all, "Wizard Specialization" and not "Character Who Happens To Have The Wizard Class Specialization".
Jul
30
awarded  Self-Learner
Jul
21
comment Can PCs hide motivations from the DM?
This answer appears to be the least confrontational for the GM, which I find pretty valuable in this situation. Also, I like the use of bluff depending on the context rather than the blanket "oh, you're lying? Roll bluff" mindset.
Jun
25
comment Will Eladrin Boots and Gloves of Dimensional Repulsion enhance teleports created by Walk Among the Fey?
I think this answer takes a very narrow view on these rule interactions and I'd need to be convinced via either errata or FAQ (and the 4e FAQ sometimes contradicts rules so I'd still be skeptical with a source from it). Changing a slide to a teleport for a feat is poor utility except under two circumstances: 1) your campaign takes place entirely in unbreakable glass dungeons or 2) you can take some of the teleportation optimizations. Since the rules are very open to interpretation about #2, I don't see any reason to needlessly restrict Walk Among the Fey from interacting with other options.
Jun
25
comment Will Eladrin Boots and Gloves of Dimensional Repulsion enhance teleports created by Walk Among the Fey?
Changing a slide into a teleport in order to move the target through characters is somewhat redundant. Sliding a target allows the character to control the target's movement. So, unless there are no open squares to either side of the character you want to slide the target through, teleporting them instead gives you no additional benefit.
Jun
23
comment Is it possible to betray the party in D&D?
Or, you should work it in a way where it becomes more palatable to the group. Perhaps the character that betrays the party will become a new NPC henchman for the BBEG and be the primary antagonist against the party for a while. At that point, a lot of plot opportunities open up. Perhaps some family/friends/religious members make it a point to redeem the character. Or, the party has now made it a point to extract some revenge. There's definitely opportunity to make it fun for everyone without making it fun for only yourself. It just might take some OOC negotiating.
Jun
23
comment Is it possible to betray the party in D&D?
There's no specific version identified, but aren't players extremely efficient at killing other players in most D&D versions? Wouldn't this make it very likely that a betraying character, depending on the class, could take one or more characters in the party without any defensive recourse?
Jun
23
comment Is it possible to betray the party in D&D?
@starsplusplus: Big Bad Evil Guy.
Jun
17
comment Can you hijack a Tenser's Floating Disk by killing the caster and taking his body?
In a similar example, let's say that you are permanently immobilized, but still alive. Do you still have a base speed? Of course you do. You simply can't take advantage of it. Why is that any different when the character is dead?
Jun
17
comment Can you hijack a Tenser's Floating Disk by killing the caster and taking his body?
If death affected your base statistics in some way, the rules would say so. Since the rules are silent on the issue, what makes you think that dying changes your base speed, intellect, or any other stat to 0?
Jun
13
revised Are class feature Powers At-Will Powers?
Encounter powers are once per encounter, not once per day.
Jun
13
reviewed No Action Needed Are class feature Powers At-Will Powers?
Jun
13
suggested suggested edit on Are class feature Powers At-Will Powers?
May
5
reviewed No Action Needed Can polymorph any object affect an abomination?