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visits member for 1 year, 9 months
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Nov
21
comment Recommended protocol for effective communication using a Virtual Table Top (VTT)
@ltab: Or... you could literally raise your hand.
Nov
17
comment Anger management: How to keep raging
It wouldn't hurt if the finesse-able weapons were also throw-able, just in case you still can't quite get there.
Nov
17
comment How easy is it to make the distinction between a druid in beast form and a normal animal?
If you're allowing a nature check to discover a shapeshifted druid, would the druid not also be able to take advantage of their nature knowledge in some way to help improve their act?
Nov
4
comment How do I quit a long-term game gracefully?
+1 for giving advance notice.
Nov
4
comment How do I quit a long-term game gracefully?
This answer implies it, but I think this is something worth mentioning explicitly: give advance notice. If you just suddenly send your character on a noble-to-you commakaze action and then tell your friends "I'm quitting" after the session, I don't expect that to be viewed as a graceful exit.
Oct
28
comment It is possible to make Vampires, Night-Elves and Warforged to play along?
Reading through the question, this is more or less the idea that came to me. Everyone gets to play the character they've been playing for so long, and the DM just has to interpret the effects of one system to another in a literal, yet generally believable way during the course of play.
Oct
21
comment How do I approach the probability of a d100, using 2 d100's?
Yes, I understand that. But let's say there's a trap set in some stonework and you need two skills to disable it: stonemasonry to access the trap internals and disable trap to disable the trap. If I pass my disable trap skill but fail my stonemasonry skill, what happens? If I pass my stonemasonry check but fail disable trap, what happens? This is the example @BESW is asking about. In both cases, I suspect the trap should trigger.
Oct
21
comment How do I approach the probability of a d100, using 2 d100's?
@BESW: If the single roll beats the higher skill but doesn't beat the lower skill, then the obvious final result is likely failure.
Oct
8
comment Can Thieves wield rapiers?
Technically, you can wield any weapon you want. Perhaps you mean to ask if thieves are proficient in rapiers?
Sep
29
comment How can an infected creature weaponize its inhaled and injury diseases?
@Ruut: Diseases themselves generally dictate how they can be spread. If you inhaled a disease, it's unlikely you could spread it via contact unless the disease allows that method of transmission. It might not have the genetic programming required to absorb through the skin, or survive the trip through the stomach, etc, etc.
Sep
23
comment How can we fish an indestructible item out of lava?
I'm not sure how water would help, unless it's an incredibly tiny amount of lava... or a huge amount of water.
Sep
18
comment Our DM has a PC, how do we stop going to the PC for answers (because the DM knows everything)?
Asking any PC or NPC for their opinion isn't bad when discussing a course of action. But if they're looking for this NPCish PC to guide every decision, then there's going to be plenty of cases where the (N)PC won't know the answer. A question like, "What's the best way to attack that fort?" could result in, "Well, we could just hit the front gates. But, that might not end well, so we probably need more information to find an alternative." Hopefully, that should trigger a player to make the correct suggestion: "Hey, let's scout the perimeter." And now you're on your way.
Sep
18
comment Does an Enhancement bonus on clothing become an Armor bonus?
@G0BLiN: I think you're skipping over this relevant text: "WhereEnhancement Bonuses Apply: In general, an enhancement bonus goes with a specific item a character uses, or with one of the user's abilities or other statistics."
Sep
18
comment Our DM has a PC, how do we stop going to the PC for answers (because the DM knows everything)?
Why does your (N)PC usually dispense bad advice? Instead of always dispensing bad advice, why not have the (N)PC act more like the other characters in the party? Some things he knows, some things he thinks he knows (this fits your solution), and other things he has no clue. This is more believable because that's how a normal character would behave, and doesn't create the impression that the advice the (N)PC dispenses is usually terrible.
Sep
9
comment Player/DM who is having trouble letting go of an old campaign
Unfamiliar with the RPG. Have you explored making the character a semi-recurring NPC for you new setting?
Sep
8
comment Reduce Size/ Polymorph into smaller creature wearing off in cramped space
@HeyICanChan: "The game freezes and we reboot?" Yes. If you want to treat it differently, house rule away. But by the letter of the text in the rules, you are to put your miniature in the closest legal space. Keep in mind that this rule is in the event of an accident. If a player does this on purpose, feel free to throw everything at them and let their environment crush their character as it enlarges.
Sep
8
comment Reduce Size/ Polymorph into smaller creature wearing off in cramped space
@HeyICanChan: So, given your interpretation, what do the rules say about the character's movement triggering a sliding wall trap, thus trapping the character in an illegal space and making it impossible for said character to move to a legal space? The only way the illegal space rules make sense is if the game fixes the illegal state that it is in as expediently as possible.
Sep
8
comment Reduce Size/ Polymorph into smaller creature wearing off in cramped space
@HeyICanChan: It says "put your miniature". There's no mention at all of movement taking place. There's no forced movement, teleportation, or any other movement-related thing. The game system is, essentially, rubber-banding you directly to a place where you can legally end your movement.
Sep
8
comment Can you cast Banishment on yourself?
@Khashir: That's probably a sufficiently important enough question to have it's own question entry on here. Choosing to intentionally fail a save has many implications which would affect more than just Banishment.
Aug
6
comment How would a 7th level wizard defend his shop?
I like that you came back to outlined what these answers resulted in for your campaign. +1 simply for doing that.