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Dr. Brian Ballsun-Stanton is a Philosopher, Information Technologist, and Game Theorist exploring the Philosophy of Data. He has a Ph.D in Philosophy from The University of New South Wales in addition to a MS & BS in Information Technology from the Rochester Institute of Technology.

He has developed a new methodology (The Social Data Flow Network) to explore how individuals in the field understand the nature of data. Currently, his research is exploring the social construction of technology, focusing on the user-driven change of technological tools, in addition to his research of data warehouse ETL strategies for disparate data sets.

Beyond philosophy, Dr. Ballsun-Stanton has experience in haptic research, specifically the use of gesture control of human computer interfaces and an abiding interest in robotics as seen in his flying robotic cable-array manta-ray.

His interests include the academic study of Role-Playing games, the exploration of how science fiction literature transforms reality, and the social consequences of a technological world outpacing society's cultural assimilation of its consequences.

He is a long time gamer, having helped to design the indie game Pax Draconis. He has been running an Ars Magica game for the last 6 years and has extensive experience with indie games and both 3.5 and 4e D&D.

Papers you may be interested in:


Dec
4
awarded  Nice Answer
Dec
4
awarded  Popular Question
Dec
4
revised How can an aristocracy be perpetuated between creatures that can't interbreed?
added 1087 characters in body
Dec
4
answered How can an aristocracy be perpetuated between creatures that can't interbreed?
Dec
3
awarded  Good Answer
Dec
3
comment Are the quotes in the Anima rulebook legit?
Can you include these quotes in your question?
Dec
3
comment How does the nature of a game system impact how in-character knowledge of a rules-based metaphysics impacts gameplay?
A compelling point. Migrating.
Dec
3
comment How does the nature of a game system impact how in-character knowledge of a rules-based metaphysics impacts gameplay?
We also strongly discourage asking new questions that are restatements of closed questions. That's what editing is for.
Dec
3
comment How does the nature of a game system impact how in-character knowledge of a rules-based metaphysics impacts gameplay?
This ... may... be a duplicate of your prior closed question. If it isn't, it's very hard to tell what specific problem you're having that isn't just discussion based.
Dec
2
comment What made clerics so strong in D&D 3.5?
@Ruut, do not argue in comments.
Dec
1
revised RPG system that best balances practical gameplay, meaningful player choices and a deep and open campaign setting
added 520 characters in body
Dec
1
comment RPG system that best balances practical gameplay, meaningful player choices and a deep and open campaign setting
We aggressively delete answers in comments. Don't worry about it, oh querent.
Nov
30
revised How can I keep the Tarrasque “dead”?
added 4 characters in body
Nov
30
comment Why is the soft level-cap set at level 20, specifically?
Speculation will be deleted without warning. As this is a history of gaming question, citing the source of your information (even if it's the conversations you had with $designer) is very very useful.
Nov
29
revised Is falling damage affected by falling speed?
added 1296 characters in body
Nov
28
answered What happens when a creature falls on player-improvised spikes?
Nov
28
answered Is falling damage affected by falling speed?
Nov
28
comment What happens when a creature falls on player-improvised spikes?
Based on the comments below, it looks like you're interested in calculating this damage as part of some attack or another. We require significantly more details about the situation, otherwise we're likely to answer a question you aren't asking.
Nov
28
comment Was Chaosium's founder first to buy a copy of D&D?
Deleted due to significant question changes. Happy to undelete on edit.
Nov
28
comment Was Chaosium's founder first to buy a copy of D&D?
Deleted due to significant question changes. Happy to undelete on edit.