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Dr. Brian Ballsun-Stanton is a Philosopher, Information Technologist, and Game Theorist exploring the Philosophy of Data. He has a Ph.D in Philosophy from The University of New South Wales in addition to a MS & BS in Information Technology from the Rochester Institute of Technology.

He has developed a new methodology (The Social Data Flow Network) to explore how individuals in the field understand the nature of data. Currently, his research is exploring the social construction of technology, focusing on the user-driven change of technological tools, in addition to his research of data warehouse ETL strategies for disparate data sets.

Beyond philosophy, Dr. Ballsun-Stanton has experience in haptic research, specifically the use of gesture control of human computer interfaces and an abiding interest in robotics as seen in his flying robotic cable-array manta-ray.

His interests include the academic study of Role-Playing games, the exploration of how science fiction literature transforms reality, and the social consequences of a technological world outpacing society's cultural assimilation of its consequences.

He is a long time gamer, having helped to design the indie game Pax Draconis. He has been running an Ars Magica game for the last 6 years and has extensive experience with indie games and both 3.5 and 4e D&D.

Papers you may be interested in:


Nov
3
comment Does a dragon's alternate form get class levels?
Related (if nominally opposite): rpg.stackexchange.com/questions/41167/…
Nov
3
comment Why are the recommended DCs grouped by 3's?
Note well that there are multiple revisions (now with legacy link) of the DC chart. Here is the latest: archive.wizards.com/dnd/article.aspx?x=dnd/drdd/2010september
Nov
2
comment Today, War (domain) changes
But you forget: War, War never changes...
Nov
2
comment How do I deal with exploding dice ending bosses too quickly on Super Power Companion Games?
@Phil, that sounds like the basis of a great answer.
Nov
1
comment Dealing with Tome of Battle's power inflation
@KitsuneYMG That sounds like the start of a full answer, rather than a comment.
Nov
1
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
Note very well: Answers which simply espouse favourite systems (fate, DW, 5e, etc...) which do not specifically address all three criteria with good subjective answers will be deleted.
Nov
1
comment What's the reasoning behind the weapon restrictions on AD&D 2e's mage?
Please do not argue or discuss in comments. If you disagree with an answer, post your own and/or downvote. If you find yourself needing to comment more than once (especially in succession) it's a sign that you don't need to comment at all, but instead improve your question.
Oct
31
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
I've deleted all answers due to the massive change to the question. I'm happy to undelete on a case by case basis as the answers answer the new question.
Oct
31
comment It is possible to make Vampires, Night-Elves and Warforged to play along?
Well, if you're using my answer, you just accept it. But it sounds like you actually did some testing. Presenting that evidence to us is an answer, even if you choose to keep mine the accepted one as indication of "most useful to you".
Oct
31
comment It is possible to make Vampires, Night-Elves and Warforged to play along?
That feedback sounds like an answer, mate. Perhaps you can elaborate on what worked and what didn't?
Oct
30
comment Acquiring a spellbook without being a Wizard
The "added what you requested" is a better response than responding in comments, but is also unnecessary. You're getting this attention because the system keeps throwing us mods alerts on your actions. This, by the way, is a bad thing. And still, batch up your edits, and do proper editing passes, like you would for a real editorial/paper.
Oct
30
comment Acquiring a spellbook without being a Wizard
Khashir, you don't need to alert people to edits. But what you wrote in that comment is a good edit history title, to tell people perusing your edit history about what you did. Also, as a note, you have over 25 minor edits to this answer. Every edit you do bumps this question up to the top of the page. Perhaps you want to do fewer, bigger, edits?
Oct
30
comment Questions Concerning Hazirawn (Hoard of the Dragon Queen - *Spoilers*)
Please do not answer in comments!
Oct
29
comment How could a highly destructive character contribute to gameplay?
Related: How do you deal with a player that's determined to play the game in a way that is detrimental to the advancement of the story?
Oct
29
comment Finding a system which allows the setting of SWAT / hostage rescue
What kind of dice mechanics are you looking for? What levels of accuracy? (Hollywood, authentic (30% of shots from experienced nearby shooters hit..) ... ) lethality? What time-granularity are you looking for?
Oct
28
comment It is possible to make Vampires, Night-Elves and Warforged to play along?
It'd require brainstorming ahead of time, but since the DM knows the "modes of play" of any given character, most common interactions can be paradigmised. Then, presuming good will and good improv, stuff should work "well enough." This is not something to try on a group you don't know.
Oct
27
comment Which issue of Dragon magazine had a chart for volleys of arrows?
Dwayne notes: "Dragon #113. might be it not sure thought there was one with 25 50 or 100 attack rolls like this chart in the issue 113, but as was so long ago might be getting mixed up. "
Oct
27
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
Strict minimalist seems right? For rules-light, it's not so much a design side, as a "people who I've played with who have identified with that term" side, which is a bit long to be a single word.
Oct
27
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
True, but I've normally found "rules light" to translate "Implement some of the rules, some of the time."
Oct
26
comment European Medieval Fantasy RPG with an appropriate setting, minimal bookkeeping, random characters, and simple rules?
I'm not sure dungeon world counts as "rules light" as it demands a high level of system mastery. Could you address that experience more? (Not simply with new players, but with very rules light players?)