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Python Programmer.


Mar
6
accepted Differing Starting Points Levels
Mar
5
awarded  Nice Question
Mar
2
accepted When to give up on an obstacle
Feb
28
comment When to give up on an obstacle
@SevenSidedDie That's what I wanna know.
Feb
28
awarded  Popular Question
Feb
28
awarded  Nice Question
Feb
27
awarded  Critic
Feb
27
awarded  Commentator
Feb
27
comment When to give up on an obstacle
Perhaps another way to summarize the question is "at what point is it no longer reasonable for the GM to expect players to take the initiative in solving problems?"
Feb
27
revised When to give up on an obstacle
clarified and removed the term 'puzzle' that had some unintended connotations
Feb
27
comment When to give up on an obstacle
I think using the term 'puzzle' is causing a little bit of confusion- I meant it as more of a general problem that needed to be solved by the PCs thinking of a solution. This fellow has something they want, and they don't feel right just taking it from him, so they have to figure out something they can do for him in return, so I make it so that he has this broken boat that they can fix- but now all of a sudden the players are refusing to do anything, and as far as I can tell it's because they couldn't figure out a solution.
Feb
27
comment When to give up on an obstacle
@Orion Perhaps 'the expected solution' would have been a better term- I would have accepted any solution that made sense, including as I mentioned just taking the stuff they needed. Plus this is a made-up-as-I-go game, so I don't think it's even possible for me to railroad- I wouldn't know where I'm trying to force them to go!
Feb
27
asked When to give up on an obstacle
Feb
27
awarded  Editor
Feb
27
revised Storytelling with lie detection
added 68 characters in body
Feb
27
answered Storytelling with lie detection
Feb
26
awarded  Yearling
Feb
20
awarded  Famous Question
Feb
19
awarded  Good Question
Feb
18
awarded  Notable Question