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location Christchurch, New Zealand
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visits member for 1 year, 11 months
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IT Trainer


Jan
19
comment Can Thieves' Cant be understood without a level in Rogue?
"See a man about a dog" is an excellent example.
Jan
16
answered Looking for “high dark” fantasy setting
Jan
14
comment Creating truly alien, intelligent NPC races
For example, the Qunari from Thedas (the Dragon Age setting).
Jan
12
revised What function does the “light” weapon property serve on the hand crossbow?
Removed my criticism of the rulebooks
Jan
12
comment What function does the “light” weapon property serve on the hand crossbow?
Fair comment, Seven. Perhaps I'm being too picky. I do think, though, that consistency is important when writing a rulebook. I've edited my answer to remove my criticism.
Jan
12
revised What function does the “light” weapon property serve on the hand crossbow?
added 83 characters in body
Jan
12
revised What function does the “light” weapon property serve on the hand crossbow?
added 444 characters in body
Jan
12
revised What function does the “light” weapon property serve on the hand crossbow?
deleted 1039 characters in body
Jan
12
revised What function does the “light” weapon property serve on the hand crossbow?
added 1099 characters in body
Jan
12
answered What function does the “light” weapon property serve on the hand crossbow?
Jan
10
answered D&D 5th Edition Modify Multiple Monster XP Encounter
Dec
17
comment How long would take for a brilliant person to decypher/crack an alien language and how to use its technology?
For comparison, the translation of Linear B (a human language, not an alien one) took around 35 years, and it turned out that it was actually an already understood language - Greek.
Dec
11
comment Is there a standard way of calculating XP when the characters are in no immediate danger?
+1 for "In general, the advice is to give players full experience points for cleverness." The GM should generally be rewarding players for their cleverness.
Dec
8
comment Dealing with Argumentative Players
I'm tempted to put "if <player> thinks <gm> is wrong they should accept your ruling for the moment and look it up while the next action is being processed" on the player side of my GM screen. I think this behaviour is one of the cornerstones of good play.
Dec
3
comment Cursed items are being Identified too easily
Angry Rant: The Identify Spell
Dec
2
comment Will there be Dungeon Master Kit for 5e?
There have been several questions here about buying minis. For example, (rpg.stackexchange.com/questions/2017/…).
Nov
29
comment How to DM mind control effects without angering my friends?
There's a phrase that I've seen a couple of times on this site that is appropriate here. The GM should "conspire with the Players against their Characters."
Nov
27
comment How do I handle a group that does not understand the 'assumption rule'?
I'm with Lohoris on this. My response to the situation would be to simply ignore the players, continue to look at the GM and ask "Craig, what's the resolution?". There's only one person at the table who determines action resolution — the DM (as per Angry Rants: The RAW).
Nov
24
comment How to expose information without making a villain monologue
+1 for using the media.
Nov
24
answered Chaotic Neutral Alignment and Greed