| bio | website | |
|---|---|---|
| location | Pierre, SD | |
| age | 29 | |
| visits | member for | 2 years, 9 months |
| seen | 8 hours ago | |
| stats | profile views | 245 |
:)
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Aug 7 |
reviewed | Approve suggested edit on d6-system tag wiki excerpt |
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Aug 6 |
comment |
Is it possible to produce a bowl-shaped probability curve with dice rolls? The general form of this is: "Take a bell curve (ex. sum n d10 and subtract n), add max/2, mod max." More dice gives a better curve (Source is in the comments). |
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Aug 6 |
comment |
Is it possible to produce a bowl-shaped probability curve with dice rolls? A note on modifiers: The gain per point actually varies based on your target number; you get the best gains when you are near trivial or impossible difficulties. So going from +7 to +8 is only about a 3% increase for DC 15 and DC 20, but an 8% increase for DC 10. +0 to +1 is a 3% increase for DC 10 and DC 15, but an 8% increase for DC 20. |
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Aug 3 |
comment |
Diceless miniatures? Neither of these are roleplaying games... |
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Aug 3 |
revised |
Diceless miniatures? edited tags |
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Aug 3 |
revised |
What 3.5 book has the body of power feat? edited tags |
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Aug 1 |
reviewed | Reject suggested edit on As a DM, how can I integrate a commerce aspect to D&D? |
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Aug 1 |
revised |
Languages and Knowledges Broke into smaller paragraphs. |
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Jul 31 |
reviewed | Approve suggested edit on How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? |
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Jul 30 |
revised |
Mechanical ways to handle dark power temptation Fixed table formatting. |
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Jul 30 |
reviewed | Approve suggested edit on dungeon-world tag wiki |
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Jul 30 |
revised |
Mechanical ways to handle dark power temptation added 876 characters in body |
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Jul 30 |
answered | Mechanical ways to handle dark power temptation |
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Jul 30 |
comment |
Is there a more streamlined version of the naval combat rules? Still: +1. If I get a chance, I may cannibalize these to build a more perfect system. |
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Jul 30 |
comment |
Is there a more streamlined version of the naval combat rules? I finally had a naval battle to go over last weekend, and read through the systems in detail. Unfortunately, none of them quite work out: rvhist's system requires pre-declaring actions which is a lot of bookwork with many NPC ships. The other two systems use a relative-distance system designed for one or possibly two antagonists. |
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Jul 30 |
accepted | Is there a more streamlined version of the naval combat rules? |
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Jul 29 |
reviewed | Approve suggested edit on Catching Spirits |
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Jul 24 |
reviewed | Approve suggested edit on Is there a spell managing program/app for D&D 3.5e? |
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Jul 23 |
reviewed | Approve suggested edit on Do any games have XP (or a similar concept) as an in-game construct? |
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Jul 23 |
reviewed | Approve suggested edit on lotfp tag wiki excerpt |