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"Please read all instructions carefully before discarding whichever ones don't suit your fancy."

-Aaron Williams


May
19
revised How do you discourage “player knowledge” as a GM?
added 91 characters in body
May
19
comment How do you discourage “player knowledge” as a GM?
@aramis While I don't typically use a screen, my experience is that there is a tradeoff here. Specifically, roleplaying unreliable knowledge when you KNOW whether the knowledge is or is not true is extremely hard. Typically players either doggedly stick to the untruth in the face of extreme evidence against it, or abandon it with little or no evidence. When this sort of thing comes up at an important point, I roll behind my hand or (better) use pre-generated rolls.
May
18
revised How do you discourage “player knowledge” as a GM?
added 2 characters in body
May
18
answered How do you discourage “player knowledge” as a GM?
May
18
comment A boon too far? Riding Tenser's Floating Disk with Tenser's Circular Shield
I don't have access to DDI... But how does this compare to other items in the shield's slot (which is probably nothing, since they can cast the disk and then stow the shield)? What slots do other items with this level of DR occupy? The other big question is how you interpret the movement prevention clause... Can the character still be pushed? Pulled? Grabbed? Teleported? Restrained?
May
17
reviewed Approve How do I alert the rest of the party that a character within the party has stolen a major plot device?
May
17
comment A boon too far? Riding Tenser's Floating Disk with Tenser's Circular Shield
The "the mage is not an object" interpretation was what sprang to my mind as well, although finding a rules citation for it is a pain. The closest I could come was page 65 of the DMG, which lays out the rules for damaging objects. It begins with the phrase "like characters, objects have hit points and defense scores..." implying that in 4e-speak an object and a character are not the same.
May
16
reviewed Approve magic-items tag wiki excerpt
May
16
awarded  Electorate
May
14
reviewed Approve Where does a thrown weapon land after a missed attack?
May
13
comment Where does a thrown weapon land after a missed attack?
I'm going to guess that there aren't rules for this, as it only really applies to the first level or two (after that, most players will have upgraded to magic thrown weapons, which don't land anywhere). Still... It'd be interesting to see how it was handled if there are.
May
12
revised Which instruments can a 4e Bard use as an implement?
edited tags
May
10
reviewed Approve solo tag wiki excerpt
May
9
comment Is there a way to eliminate opponents through grappling?
@Maurycy Another way of increasing the speed at which the opponent drops is to have multiple characters attacking it (just like normal). Multiple characters can grapple, and I believe characters who are not grappling can attack into the grapple.
May
8
comment Is there a way to eliminate opponents through grappling?
@RMorrisey The rules intent is probably more likely to be making subdual damage attacks while grappling.
May
8
answered Is there a way to eliminate opponents through grappling?
May
8
comment Is there a way to eliminate opponents through grappling?
@Maurycy -- Note that "helpless" in the context of a coup de grace has a specific game meaning. Characters who are grappling or pinned are explicitely not helpless in this context (although they may not be able to cast many of their spells).
May
7
comment What would you pick as the “four elements” of mind?
@Jon Yeah, it's based on the colors. Instinct is green, Empathy is white, Emotion is red (with a touch of black) and Reason is blue. I cut it down to four for a couple of reasons: Firstly because having strong polar opposition is closer to the classical elements than the "don't like" relationships of the original color pie. Second, because the colors of Magic are separated more by personality than type of mental process, and they started to run together when they were trimmed down to this level.
May
6
comment PC characteristics overruling player intent
Another example for why a roll may be fun for some groups: I wouldn't mind playing in a system whose combat lead to stabilizing and dealing with a severely wounded comrade, but I'm not about to flop down mid combat and tell my buddies "okay, come save me." Choosing not to do something and being unable to do something are inherently different. There's also the issue of players who enjoy mechanics, and so on... Still, your warning is well warranted. This is very much not for everyone.
May
6
answered What would you pick as the “four elements” of mind?