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"Please read all instructions carefully before discarding whichever ones don't suit your fancy."

-Aaron Williams


May
16
awarded  Electorate
May
14
reviewed Approve Where does a thrown weapon land after a missed attack?
May
13
comment Where does a thrown weapon land after a missed attack?
I'm going to guess that there aren't rules for this, as it only really applies to the first level or two (after that, most players will have upgraded to magic thrown weapons, which don't land anywhere). Still... It'd be interesting to see how it was handled if there are.
May
12
revised Which instruments can a 4e Bard use as an implement?
edited tags
May
10
reviewed Approve solo tag wiki excerpt
May
9
comment Is there a way to eliminate opponents through grappling?
@Maurycy Another way of increasing the speed at which the opponent drops is to have multiple characters attacking it (just like normal). Multiple characters can grapple, and I believe characters who are not grappling can attack into the grapple.
May
8
comment Is there a way to eliminate opponents through grappling?
@RMorrisey The rules intent is probably more likely to be making subdual damage attacks while grappling.
May
8
answered Is there a way to eliminate opponents through grappling?
May
8
comment Is there a way to eliminate opponents through grappling?
@Maurycy -- Note that "helpless" in the context of a coup de grace has a specific game meaning. Characters who are grappling or pinned are explicitely not helpless in this context (although they may not be able to cast many of their spells).
May
7
comment What would you pick as the “four elements” of mind?
@Jon Yeah, it's based on the colors. Instinct is green, Empathy is white, Emotion is red (with a touch of black) and Reason is blue. I cut it down to four for a couple of reasons: Firstly because having strong polar opposition is closer to the classical elements than the "don't like" relationships of the original color pie. Second, because the colors of Magic are separated more by personality than type of mental process, and they started to run together when they were trimmed down to this level.
May
6
comment PC characteristics overruling player intent
Another example for why a roll may be fun for some groups: I wouldn't mind playing in a system whose combat lead to stabilizing and dealing with a severely wounded comrade, but I'm not about to flop down mid combat and tell my buddies "okay, come save me." Choosing not to do something and being unable to do something are inherently different. There's also the issue of players who enjoy mechanics, and so on... Still, your warning is well warranted. This is very much not for everyone.
May
6
answered What would you pick as the “four elements” of mind?
May
4
revised Attacking a grappled/grappling character
added 65 characters in body
May
4
reviewed Approve prone tag wiki excerpt
May
3
comment How do I make a gunslinger with a decent damage progression?
"Which means I will probably almost always hit. That's awesome, but doesn't help my damage." Actually, it does. While your per-shot damage stays the same, your damage over time increases. As long as fights last longer than one shot, upping your chance to hit CAN improve your average damage quite a bit (as long as hitting isn't trivial to begin with).
May
3
comment Is throwing other PC's possible?
Have you looked at this question yet? rpg.stackexchange.com/questions/6623/…
Apr
29
reviewed Approve What options are available for a Cleric casting multiple spells per round?
Apr
28
revised What are the advantages and disadvantages of develop in play (DIP) compared to develop at the start (DAS) character generation?
added 1 characters in body
Apr
28
revised What are the advantages and disadvantages of develop in play (DIP) compared to develop at the start (DAS) character generation?
edited body
Apr
28
answered What are the advantages and disadvantages of develop in play (DIP) compared to develop at the start (DAS) character generation?