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You can't do that! It's contrary to the specific levels of immersion and simulationism that I like!

ಠ_ಠ


Apr
7
comment Which skill check (if any) lets characters free themselves from rope bindings?
The two rules boxes look identical to me, right down to "Make an Acrobatics check to..." Is that how it appears in the linked sources, or is that a typo?
Mar
7
comment If I turn into an earth elemental, how blind am I?
@litolic I'm not quite sure where you're getting first level and "Wild Shape 1" from. This was in reference to the Wild Shape class ability of an 8th level Druid, which functions as the spell Elemental Body II does.
Mar
6
comment How much is a Second roll worth in Modifier Bonus
@mcv Target numbers have a tendency to fall into the middle range most of the time. You don't roll a lot of checks with very low or high probabilities of success, and modifiers to these rolls matter a lot less. Counting them as equal to the more common scenarios is less useful. As to resources being spent, the question makes no mention of them. They're not important to this answer.
Feb
19
comment Druid with heavy armor and a shield?
@ZeDemonPyro I don't believe that applies to the Druid, as it's a divine spell caster.
Feb
13
comment Benefits of using an off-hand parrying object in 7th Sea
Good observation on the passive defense. You're still paying extra (buying an extra skill) for a penalty (everyone should AD sometimes), but the potential rarity of the penalty helps mitigate it a lot.
Feb
11
comment Benefits of using an off-hand parrying object in 7th Sea
@CatLord It's in how you see it, I guess. I don't really see it as a +1k0 + 5 bonus, because I'd never use an off-hand object to parry with the penalty. I'd be looking at the options "take school, and get parry + 5" or "don't take school, get parry +0 (with main hand)." Also, if a player is really in love with the idea of Panzerhands, but doesn't like Eisenfaust, I'm not sure I want to penalize that kind of stylization/fluff.
Feb
5
comment What happens when you step off the battle map?
@kravaros It's no more absurd than spontaneously learning a new ability after killing your hundredth orc. Or "you cannot be removed from the story if you don't pull." Or anything dealing with hit points, health levels, etc. Almost everyone here draws the line between "game" and "simulation of realistic encounters" somewhere. Almost everyone draws it somewhere different. Getting upset that someone might be RPGing wrong is silly.
Jan
24
comment Druid's wild shape natural attacks and magical item
@IssamTP As a Lion, you always have the option to make two claw attacks and one bite attack regardless of your BAB. I'll revise the example so it doesn't overlap like that.
Jan
24
comment Druid's wild shape natural attacks and magical item
"ASSAULT ATTACK" is Pounce in English editions.
Jan
23
comment Can I play a Witch (the class) who is male and call him a Warlock?
@SevenSidedDie No thank you. I feel that overcomplicates the statement. If they aren't playing that way, such a question wouldn't be asked, and the other examples cover that base. If they are playing that way (and again, this is very common in my experience), then it works as written.
Jan
23
comment Can I play a Witch (the class) who is male and call him a Warlock?
@SevenSidedDie By games I wasn't referring to system. My apologies for being unclear. I meant specific groups at specific tables. My experience has been that almost every group I've played in has, at some point, had one character (player or NPC) ask another character what class they were at some time or another. Sometimes it's clumsy and beating around the bush, and sometimes it's direct. It isn't simulationist, but it is true to the rules established by the game world.
Jan
23
comment Can I play a Witch (the class) who is male and call him a Warlock?
@SevenSidedDie If I am a computer programmer, someone asks me what I am, and I say "Male Model," that's pretty clearly a lie. If I'm a wizard, and I say "Fighter" (with Fighter implying something like the Fighter class), that's pretty clearly a lie. If a "Witch" is a thing in the game world, you are that thing, and you deny it, then that's a lie (unless the DM says that Witch and Warlock are synonymous in his world). Many, many, games include the concept of classes-as-careers that characters are aware of.
Nov
30
comment What counts as ground for Tenser's Floating Disk?
@dakeyras ... ಠ_ಠ
Oct
24
comment What are the commonly accepted definitions of reskinning and refluffing?
@Phil I was thinking along the lines of D&D -- I.e. mechanically similar, but may have interactions with vulnerabilities, immunities, or other effects. Would I stretch that to include something like Savage Worlds? I dunno, I haven't played that system.
Oct
24
comment What are the commonly accepted definitions of reskinning and refluffing?
There's some fuzz. Personally, I would consider something like swapping fire-damage for lightning-damage to fall under the heading of reskinning, rather than modding (as a mostly cosmetic change).
Aug
12
comment Is there any fluff for the druid's “A Thousand Faces” ability?
@Trajan I get most of mine filtered through the splat books for 7th Sea to be honest. So, other than the Avalon and Sidhe source books for that, I'm having trouble pointing to specifics. Flip through some of the Wikipedia links (first source link above).
Jul
22
comment Can a PC cast a Floor of force?
@izkata I think we both misread different parts of it. You're right in that it's flat like paper. But it doesn't take up 10'x10' on the battle grid. It takes up 10'x0'x10'... I.e., it is a vertical plane of depth 0', height 10', and width 10'. You'd draw it on the map as a line.
Jul
22
comment Can a PC cast a Floor of force?
@izkata In this case "flat" means "has no bumps or protrusions on its surface" instead of "is thin like paper."
May
26
comment When should I use active defense?
@SteffenSchindler You can also make a character with a high wits. Such a character won't deal out much damage, but will be able to parry effectively (and will be great at social scenes).
May
23
comment How to handle initiative while keeping the spotlight on a duel within a larger combat?
Have you read over 7th Sea's initiative rules yet? If so, where are they falling short? It would seem reasonable to switch perspectives every round, with phases/panache giving faster characters more actions per time period.