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"Please read all instructions carefully before discarding whichever ones don't suit your fancy."

-Aaron Williams


Jun
17
comment How do you make loremaster characters more than just a GM mouthpiece?
@aragaer I've edited your post substantially to make it fit your comments. If I've missed the mark, feel free to roll back!
Jun
12
comment Does Protection from Evil protect you from Suggestion?
@KRyan It looks to be an intensifier. Saying "Yes, even this." It likely serves the same purpose as the note about Protection From Evil at the bottom of the Dominate Person spell... To elaborate on a consequence that some number of playtesters didn't immediately grasp.
Jun
12
comment Does Protection from Evil protect you from Suggestion?
@Kryan Not really. The phrase "ongoing mental control" is still in the "including" clause of Protection From Evil. Suggestion is still "exercising mental control."
Jun
9
comment How far do I need to be from a creature to be outside its reach?
@Matthieu Thanks, clarified.
Jun
4
comment Are the immunities granted by Rank 0 and Rank 1 deity redundant?
@KRyan I've added a section addressing your question.
Jun
3
comment Is making a bet you can't lose an evil act?
@HeyICanChan Ah, I see. You're not concerned with character alignment, so much as falling afoul of the evil acts clause on an exalted feat. I've added a section to cover this, but... Good luck on that one.
Jun
3
comment Is making a bet you can't lose an evil act?
@HeyICanChan Short version: good characters can commit evil acts; and vice versa. Extraplanar stuff like spells and positive/negative energy can be objectively good/evil. I haven't the text of the "tricking someone into buying a cursed item" clause, but my memory is that it was listed as an example of a thing someone evil does.
Jun
3
comment Do flaming weapons with the trip special weapon feature deal their extra damage on trip attempts?
Thanks for the quote! The called out interaction between Vital Strike and Trip is exactly what I was looking for.
Jun
3
comment Do flaming weapons with the trip special weapon feature deal their extra damage on trip attempts?
Trip is a combat maneuver, which calls for an Attack Roll. Attack rolls deal damage ("If your result equals or beats the target's Armor Class, you hit and deal damage."). How does Trip not inflict damage?
Jun
2
comment Is there any point in learning Mage Armor for my Sorcerer if he's Dragonborn?
Shield is definitely a staple for sorcerers/wizards. It has some drawbacks (eats spell slots, burns your reaction), but it is still well worth having.
Jun
2
comment Is there any point in learning Mage Armor for my Sorcerer if he's Dragonborn?
Also worth noting: Things that actually provide +X AC do stack, e.g. shields, the Shield spell, and Defensive Fighting Styles.
Jun
2
comment Is there any point in learning Mage Armor for my Sorcerer if he's Dragonborn?
Contrast with: Does the Sorcerer Feature Draconic Resilience Work with Shields?
May
26
comment Does natural armor stack with unarmored defense?
@Dyndrilliac If beast-form ACs are calculated (and not set), and if Natural Armor is a bonus to AC (i.e. "Natural Armor: this bear gets +1 AC"), then this Tweet doesn't matter (as spelled out in the Caveat Emptor section of my answer above).
May
26
comment Does natural armor stack with unarmored defense?
@Dyndrilliac You're confusing "armor calculation" and "armor class." Abilities can add to AC without being part of the armor calculation... A magic item that grants +1 AC for example would stack with either animal-form AC or Unarmored Defense.
May
26
comment Does natural armor stack with unarmored defense?
@Dyndrilliac That doesn't really answer the question of whether Natural Armor is part of the armor calculation (like unarmored defense), or functions as a bonus like a shield. See the Caveat Emptor section.
May
19
comment Counterspelling a counterspell
DM-fiat and Word of God could apply, of course, but I grow weary of including that particular incantation in answers :-P
May
19
comment Counterspelling a counterspell
@doppelgreener Reactions in this system just kind of happen. Rules for not doing other things when you cast a spell only kick in on the longer spells, and even then the rules only tie up your action. You're free to use your movement, reaction, and bonus action for other things even while casting a 12-hour casting time spell.
May
14
comment Mechanical side effects of randomised Initiative in 5e
@SevenSidedDie This is a good system, as far as house rules go. But there is some fiddliness: you have to remember not to return the stone at the end of the round the action was readied, while still making sure to catch any pending readied actions up at the end of the next round.
May
8
comment How much of an issue is “Linear Fighters, Quadratic Wizards” in 2nd edition AD&D?
@GMJoe While that was well worth noting, it doesn't really answer the question one way or the other. "The system is fine, as long as the DM cherry-picks which spells the player gets" is pretty obviously a cop-out :)
May
7
comment How much of an issue is “Linear Fighters, Quadratic Wizards” in 2nd edition AD&D?
My impression was that the whole "linear fighters, quadratic wizards" thing in 3e was more about options than raw damage output or dudes killed per round. I.e. Wizards can fly, turn invisible, teleport, planeshift, and a host of other things that mundane characters can't really answer. How does that aspect of it fit into AD&D?