| bio | website | teaparty.net |
|---|---|---|
| location | Cambridge, United Kingdom | |
| age | 45 | |
| visits | member for | 2 years, 7 months |
| seen | Aug 23 '12 at 15:44 | |
| stats | profile views | 36 |
What's to say? Check my website for the whole story, if you want to.
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Oct 21 |
awarded | Yearling |
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Aug 1 |
comment |
How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? "First and foremost, a GM should always remember that the objective of a game is to have fun." Amen to that, and if it means a bit of fourth-wall breaking so that the GM can just ask the players what they want out of a game, and match that with what the GM wants, and quit with no hard feelings if there's not enough overlap, then I for one happily pick up the hammer. |
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Jul 23 |
comment |
How do you keep the party on the map? HEF, I think that's worth writing up as an answer in its own right. |
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Jul 22 |
comment |
How can gambling work in a world where magical divination is possible? Nice use of a rimshot! |
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Jul 18 |
comment |
How to deal with players not taking things seriously? I very much like this answer. Not everyone gets the same things out of gaming. Work out what you want, find a group that wants similar things, and treasure them! |
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Jul 14 |
awarded | Nice Question |
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Jul 13 |
comment |
AD&D (1e) Weapon Restrictions Penalty? No. Flat-out prohibition? Yes, there is; see the table I refer to above. Not a permitted weapon? Not permitted. But there's no clear guidance given on how to handle it if eg an MU picks up a two-handed sword. I suggested a possibility above; it's not the only one, I'm sure there are others. You're right that the PHB says nothing further about the penalties for this, but that doesn't mean it doesn't say that it's not permitted. |
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Jul 13 |
answered | AD&D (1e) Weapon Restrictions |
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Jun 14 |
awarded | Constituent |
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Jun 14 |
awarded | Caucus |
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Apr 4 |
comment |
What are ways player characters could awake an ancient evil? Alarm Clock of Vecna? (Sorry, sorry...) |
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Jan 22 |
awarded | Scholar |
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Jan 22 |
accepted | Does finding and removing a trap require one or two find/remove traps rolls? |
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Jan 22 |
revised |
Does finding and removing a trap require one or two find/remove traps rolls? added 731 characters in body |
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Jan 20 |
comment |
Does finding and removing a trap require one or two find/remove traps rolls? A good argument - might well get used tomorrow! |
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Jan 20 |
comment |
Does finding and removing a trap require one or two find/remove traps rolls? That second reference is most interesting, thank you! |
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Jan 20 |
comment |
Does finding and removing a trap require one or two find/remove traps rolls? Thanks for that. Does the Italian version of the AD&D DMG say wha happens if the second roll fails? Is the trap triggered, or just not disarmed? |
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Jan 20 |
awarded | Student |
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Jan 20 |
asked | Does finding and removing a trap require one or two find/remove traps rolls? |
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Dec 15 |
revised |
Why would I hire you? deleted 11 characters in body |