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Mar
2
awarded  Yearling
Feb
20
comment The group I DM for insists on rolled stats, but I don't want unbalanced PCs to cause group conflicts later
Personally, I find this answer particularly elegant because it addresses precisely the underlying problem with randomisation - that player A feels like player B got better rolls, and this colours player A's entire gaming experience from then on - by telling A that if she thinks B did better, she can have the values he rolled, too. Players, like GMs, are only human; this is an elegant hack to keep the grumpier bits of our humanity from getting in the way of our having fun gaming. +1 from me.
May
3
comment How are units converted to metric in translations of D&D 3.5?
Though perhaps not as widely as might be wished, see eg the famous "lithobraking" end to the Mars Climate Orbiter (yes, I know atmposheric disintegration is hardly "lithobraking", but the astrophysicist friend who told me the news used that neologism, and I find it's too good a word not to get it out there!).
Apr
14
awarded  Constituent
Apr
14
awarded  Caucus
May
4
comment What's a GM to do when the party is intent on killing each other?
Actually, one of the most enjoyable and easiest AD&D campaigns I ever ran was like that: n chaotic neutrals who'd fight at the drop of a hat, played by a bunch of guys who were great friends in real life. Totally uninterested in playing through anything complex; I'd've had to use iron tracks to get them through something like that. So all I ever did was give them a trivial mission - really, in some cases as simple as a puzzle box - that they finished in about half the evening, with n-1 goodies in the haul, and let the fun commence.
Oct
21
awarded  Yearling
Aug
1
comment How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?
"First and foremost, a GM should always remember that the objective of a game is to have fun." Amen to that, and if it means a bit of fourth-wall breaking so that the GM can just ask the players what they want out of a game, and match that with what the GM wants, and quit with no hard feelings if there's not enough overlap, then I for one happily pick up the hammer.
Jul
23
comment How do you keep the party on the map?
HEF, I think that's worth writing up as an answer in its own right.
Jul
22
comment How can gambling work in a world where magical divination is possible?
Nice use of a rimshot!
Jul
18
comment How to deal with players not taking things seriously?
I very much like this answer. Not everyone gets the same things out of gaming. Work out what you want, find a group that wants similar things, and treasure them!
Jul
14
awarded  Nice Question
Jul
13
comment AD&D (1e) Weapon Restrictions
Penalty? No. Flat-out prohibition? Yes, there is; see the table I refer to above. Not a permitted weapon? Not permitted. But there's no clear guidance given on how to handle it if eg an MU picks up a two-handed sword. I suggested a possibility above; it's not the only one, I'm sure there are others. You're right that the PHB says nothing further about the penalties for this, but that doesn't mean it doesn't say that it's not permitted.
Jul
13
answered AD&D (1e) Weapon Restrictions
Jun
14
awarded  Constituent
Jun
14
awarded  Caucus
Jan
22
awarded  Scholar
Jan
22
accepted Does finding and removing a trap require one or two find/remove traps rolls?
Jan
22
revised Does finding and removing a trap require one or two find/remove traps rolls?
added 731 characters in body
Jan
20
comment Does finding and removing a trap require one or two find/remove traps rolls?
A good argument - might well get used tomorrow!