581 reputation
413
bio website teaparty.net
location Cambridge, United Kingdom
age 47
visits member for 4 years, 9 months
seen 2 days ago

What's to say? Check my personal website for a touch more detail, if you want to. I've been a professional UNIX/network sysadmin since 1991, and currently sysadmin free software for a living through my own little company. I'm a Fellow of the European Free Software Foundation. A long time ago, I and a co-author wrote "Building Linux and OpenBSD Firewalls" (Wiley, 2000). That's it.


Feb
26
awarded  Editor
Feb
26
revised Creating a new character vs taking over an inactive previous character
made no sense due to reversal of two words
Feb
26
suggested approved edit on Creating a new character vs taking over an inactive previous character
Feb
9
answered Good Single Word Instruction for “Command” Spell
Feb
4
comment House Rules for AD&D Character Generation (1e+)
I had a rather flip answer for that, and then I thought more about your question, which I now believe to be a really good one. I think there are two ways to think of PCs: ordinary humans who get lucky and toughen up into heroes, or people special from the get-go who are destined for greatness. I guess from our answers that I think of them as the former, and you as the latter, but it's just a guess. Your thoughts, sir?
Feb
4
answered Ninjas! Which games systems, or campaign settings focus, exclusively on subterfuge classes?
Feb
2
comment House Rules for AD&D Character Generation (1e+)
Aspire to? Yes, but they're not entitled to them, and it may be unwise to suggest that they're easily attainable. There are other methods to bump stats, like the various librams, and if the GM wants to allow the party to pursue (eg) increased CON, then surely all manner of interesting quests to far-off temples with strange demi-human body building experts beckon.
Feb
2
answered House Rules for AD&D Character Generation (1e+)
Jan
27
comment When GMing a game, how much should you prepare in advance?
This is definitely my preferred option. My players are used to the idea that if they can give me some idea where they're planning to go, they'll get much more detailed, self-consistent and enjoyable playing than if they thrash around off-piste on the day. It doesn't stop them leaving the menu any time they decide it's appropriate - they're always in control of their own actions - but it does give us some common idea, which definitely helps with the "big story" elements.
Nov
3
answered What are the pros, cons, and hitches of having only the players roll dice?
Oct
21
awarded  Teacher
Oct
21
awarded  Supporter
Oct
21
answered 10-100 Troglodytes is too many!
Oct
21
awarded  Autobiographer