571 reputation
312
bio website teaparty.net
location Cambridge, United Kingdom
age 45
visits member for 3 years, 5 months
seen Jan 3 at 13:30

What's to say? Check my website for the whole story, if you want to.


Feb
9
answered Good Single Word Instruction for “Command” Spell
Feb
4
comment House Rules for AD&D Character Generation (1e+)
I had a rather flip answer for that, and then I thought more about your question, which I now believe to be a really good one. I think there are two ways to think of PCs: ordinary humans who get lucky and toughen up into heroes, or people special from the get-go who are destined for greatness. I guess from our answers that I think of them as the former, and you as the latter, but it's just a guess. Your thoughts, sir?
Feb
4
answered Ninjas! Which games systems, or campaign settings focus, exclusively on subterfuge classes?
Feb
2
comment House Rules for AD&D Character Generation (1e+)
Aspire to? Yes, but they're not entitled to them, and it may be unwise to suggest that they're easily attainable. There are other methods to bump stats, like the various librams, and if the GM wants to allow the party to pursue (eg) increased CON, then surely all manner of interesting quests to far-off temples with strange demi-human body building experts beckon.
Feb
2
answered House Rules for AD&D Character Generation (1e+)
Jan
27
comment When GMing a game, how much should you prepare in advance?
This is definitely my preferred option. My players are used to the idea that if they can give me some idea where they're planning to go, they'll get much more detailed, self-consistent and enjoyable playing than if they thrash around off-piste on the day. It doesn't stop them leaving the menu any time they decide it's appropriate - they're always in control of their own actions - but it does give us some common idea, which definitely helps with the "big story" elements.
Nov
3
answered What are the pros, cons, and hitches of having only the players roll dice?
Oct
25
comment What materials create the highest quality items?
My first thought on reading the question was "expensive and hard to find". I really like edgerunner's answer because it's replete with plot hooks. The party will need to find a mage to discover the material, then find out where to get it, then get it, then get it back safely, then have it worked into the final item without getting stolen from the artisan's workshop. I don't think the details matter as long it's not crazy inappropriate ("The wand of fireballs must be made from Jovian ice IX") and it makes for a good adventure.
Oct
21
awarded  Teacher
Oct
21
awarded  Supporter
Oct
21
answered 10-100 Troglodytes is too many!
Oct
21
awarded  Autobiographer