581 reputation
312
bio website teaparty.net
location Cambridge, United Kingdom
age 46
visits member for 3 years, 10 months
seen 7 hours ago

What's to say? Check my website for the whole story, if you want to.


May
4
comment What's a GM to do when the party is intent on killing each other?
Actually, one of the most enjoyable and easiest AD&D campaigns I ever ran was like that: n chaotic neutrals who'd fight at the drop of a hat, played by a bunch of guys who were great friends in real life. Totally uninterested in playing through anything complex; I'd've had to use iron tracks to get them through something like that. So all I ever did was give them a trivial mission - really, in some cases as simple as a puzzle box - that they finished in about half the evening, with n-1 goodies in the haul, and let the fun commence.
Aug
1
comment How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?
"First and foremost, a GM should always remember that the objective of a game is to have fun." Amen to that, and if it means a bit of fourth-wall breaking so that the GM can just ask the players what they want out of a game, and match that with what the GM wants, and quit with no hard feelings if there's not enough overlap, then I for one happily pick up the hammer.
Jul
23
comment How do you keep the party on the map?
HEF, I think that's worth writing up as an answer in its own right.
Jul
22
comment How can gambling work in a world where magical divination is possible?
Nice use of a rimshot!
Jul
18
comment How to deal with players not taking things seriously?
I very much like this answer. Not everyone gets the same things out of gaming. Work out what you want, find a group that wants similar things, and treasure them!
Jul
13
comment AD&D (1e) Weapon Restrictions
Penalty? No. Flat-out prohibition? Yes, there is; see the table I refer to above. Not a permitted weapon? Not permitted. But there's no clear guidance given on how to handle it if eg an MU picks up a two-handed sword. I suggested a possibility above; it's not the only one, I'm sure there are others. You're right that the PHB says nothing further about the penalties for this, but that doesn't mean it doesn't say that it's not permitted.
Jan
20
comment Does finding and removing a trap require one or two find/remove traps rolls?
A good argument - might well get used tomorrow!
Jan
20
comment Does finding and removing a trap require one or two find/remove traps rolls?
That second reference is most interesting, thank you!
Jan
20
comment Does finding and removing a trap require one or two find/remove traps rolls?
Thanks for that. Does the Italian version of the AD&D DMG say wha happens if the second roll fails? Is the trap triggered, or just not disarmed?
Dec
15
comment Why would I hire you?
That's a pretty fair comment. Still, there's got to be something for people to do while they survive to fifth level, even if it can't always be honourable, feasible, and profitable. I guess that one of the good GM's skills is matching the height of the mountain to the length of leg of the characters (metaphorically speaking, I mean; Gimli, please put down the axe).
Dec
15
comment Why would I hire you?
I'm glad you thought the answer useful. I take your point about characters being humans-got-lucky vs. pro. adventurers, which others were kind enough to explore in more depth in comments to my answer at rpg.stackexchange.com/questions/5966/… , if you're interested. I agree with about them being humans-got-lucky, I just don't think that stops them being completely valid professional adventurers. Maybe I'm just a "nurture" person in the nature-vs-nurture debate!
May
6
comment Regional Resource Management and Trade Rules
+many for "derivative finance peddler"!
May
6
comment What would you pick as the “four elements” of mind?
That's the Myers-Briggs type indicator; more detail at en.wikipedia.org/wiki/Myers-Briggs_Type_Indicator .
May
3
comment Is throwing other PC's possible?
Yes, but remember, nobody tosses a dwarf! (sorry, sorry)
Feb
4
comment House Rules for AD&D Character Generation (1e+)
I had a rather flip answer for that, and then I thought more about your question, which I now believe to be a really good one. I think there are two ways to think of PCs: ordinary humans who get lucky and toughen up into heroes, or people special from the get-go who are destined for greatness. I guess from our answers that I think of them as the former, and you as the latter, but it's just a guess. Your thoughts, sir?
Feb
2
comment House Rules for AD&D Character Generation (1e+)
Aspire to? Yes, but they're not entitled to them, and it may be unwise to suggest that they're easily attainable. There are other methods to bump stats, like the various librams, and if the GM wants to allow the party to pursue (eg) increased CON, then surely all manner of interesting quests to far-off temples with strange demi-human body building experts beckon.
Jan
27
comment When GMing a game, how much should you prepare in advance?
This is definitely my preferred option. My players are used to the idea that if they can give me some idea where they're planning to go, they'll get much more detailed, self-consistent and enjoyable playing than if they thrash around off-piste on the day. It doesn't stop them leaving the menu any time they decide it's appropriate - they're always in control of their own actions - but it does give us some common idea, which definitely helps with the "big story" elements.