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location Massachusetts
age 31
visits member for 3 years, 10 months
seen 48 mins ago

Some coding projects and notes. http://code.sagotsky.com

Opinions on RPG game mastering. http://gm.sagotsky.com


Aug
16
awarded  Nice Answer
Jul
21
awarded  Popular Question
Jul
19
answered How do I avoid “prepping too much”?
Jul
8
answered How to use a GMPC for the good of the campaign?
Jul
2
awarded  Curious
Jul
2
awarded  Nice Answer
Jul
1
answered My party doesn't want to get rid of an unbalanced house rule
Jun
18
revised How do you actually crawl through a dungeon in online play?
added 714 characters in body
Jun
17
revised How do you actually crawl through a dungeon in online play?
edited title
Jun
17
answered How do you actually crawl through a dungeon in online play?
Jun
2
revised When designing a campaign plot, how can I test it for complexity?
added 432 characters in body
Jun
2
comment When designing a campaign plot, how can I test it for complexity?
In the back of my mind I always track an active status on my plots. Some are moving and some have yet to get poked. In an A -> B -> C -> D plot, only one of those letters is active at a time. When A completes, B becomes active. I think what I'm describing is two plots A -> B and C -> D, where A and C are simultaneously active.
Jun
2
answered When designing a campaign plot, how can I test it for complexity?
Jun
2
awarded  Popular Question
May
29
comment RPGs about human commandos fighting aliens like in X-Com?
IIRC it was just core, but limited to rules focusing on tactical combat. I think we also had access to higher tech level shenanigans, but only after research. This was simulated by cumulative success in different rolls. So the computer guy could roll his skill once between each mission and kept whatever value he beat the roll by. When those added up to some target number, we got new tech.
May
29
answered RPGs about human commandos fighting aliens like in X-Com?
May
18
comment How do I help my players not get caught up on smaller plot points?
Updated! I'm always happy to revise answers to bring more stuff like this to light.
May
18
revised How do I help my players not get caught up on smaller plot points?
added 390 characters in body
May
18
comment How do I help my players not get caught up on smaller plot points?
@Lohoris you don't have to hook them into the main plot. Just hook them into something. If the players find an NPC interesting, you're free to fill out his background in a way that gives them lots of game time instead of the thirty minutes you had planned. All roads leading to the same plot can feel contrived, especially if the players see you doing it, but that doesn't mean that you can't explore in different directions or let them pick which plot becomes the main plot.
May
17
comment How do you keep the book keeping/game management work balanced between players?
@MatthewNajmon, I've seen this happen a few times. You always run the risk of the friend of a friend player not meshing well with the GM. I feel like you can get away with a couple players who aren't buddies, but the GM needs to get a long with everyone and needs to get everyone on the same page with respect to the game being run. That said, I think I'll revise the statement. The GM should be responsible for selecting players. It's perfectly fine for other players to expand the pool of available potential players.