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Some coding projects and notes. http://code.sagotsky.com

Opinions on RPG game mastering. http://gm.sagotsky.com


Jun
2
awarded  Popular Question
May
29
comment RPGs about human commandos fighting aliens like in X-Com?
IIRC it was just core, but limited to rules focusing on tactical combat. I think we also had access to higher tech level shenanigans, but only after research. This was simulated by cumulative success in different rolls. So the computer guy could roll his skill once between each mission and kept whatever value he beat the roll by. When those added up to some target number, we got new tech.
May
29
answered RPGs about human commandos fighting aliens like in X-Com?
May
18
comment How do I help my players not get caught up on smaller plot points?
Updated! I'm always happy to revise answers to bring more stuff like this to light.
May
18
revised How do I help my players not get caught up on smaller plot points?
added 390 characters in body
May
18
comment How do I help my players not get caught up on smaller plot points?
@Lohoris you don't have to hook them into the main plot. Just hook them into something. If the players find an NPC interesting, you're free to fill out his background in a way that gives them lots of game time instead of the thirty minutes you had planned. All roads leading to the same plot can feel contrived, especially if the players see you doing it, but that doesn't mean that you can't explore in different directions or let them pick which plot becomes the main plot.
May
17
comment How do you keep the book keeping/game management work balanced between players?
@MatthewNajmon, I've seen this happen a few times. You always run the risk of the friend of a friend player not meshing well with the GM. I feel like you can get away with a couple players who aren't buddies, but the GM needs to get a long with everyone and needs to get everyone on the same page with respect to the game being run. That said, I think I'll revise the statement. The GM should be responsible for selecting players. It's perfectly fine for other players to expand the pool of available potential players.
May
9
awarded  Nice Answer
May
9
answered How to Fix a Terrible Lapse in Judgement
May
4
answered The Shotgun Diaries - Gameplay on a map (detailed vs. high-level vs. none)
Apr
28
answered How can I be more descriptive about actions and events in my game?
Apr
22
reviewed Approve suggested edit on What should I do about a not-so-good dungeon master?
Apr
9
awarded  Nice Answer
Apr
8
comment How can I plan, prepare, and enforce an episodic structure?
Examples provided in edit. I also commented on what I meant by cliffhangers (hint: I didn't really mean cliffhanger.)
Apr
8
revised How can I plan, prepare, and enforce an episodic structure?
added 2744 characters in body
Apr
7
answered How can I plan, prepare, and enforce an episodic structure?
Apr
6
answered How can I encourage my players to give me plot hooks?
Mar
31
awarded  Notable Question
Mar
24
comment How should GM deal with 'standing orders'?
@jhocking (sorry for the delayed reaction, but...) that's an example I actually used and it was really subtle but major clue.
Mar
9
reviewed Approve suggested edit on Most levels of Cleric recommended?