| bio | website | |
|---|---|---|
| location | Massachusetts | |
| age | 30 | |
| visits | member for | 2 years, 7 months |
| seen | 38 mins ago | |
| stats | profile views | 74 |
Some coding projects and notes. http://code.sagotsky.com
Opinions on RPG game mastering. http://gm.sagotsky.com
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Mar 26 |
answered | How can I introduce twists to the setting without asking the players |
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Mar 26 |
answered | How can I use a frame story and keep a sense of danger and mystery? |
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Mar 26 |
awarded | Announcer |
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Mar 18 |
comment |
What are some ways to increase melee damage? @TimLymington, that sounds right. |
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Mar 18 |
awarded | Guru |
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Mar 15 |
answered | What are some ways to increase melee damage? |
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Mar 15 |
comment |
How do you help your GM/fellow PCs track buffs/debuffs? @mxyzplk that hasn't been my experience. Players mostly remember their buffs. If the buffer had to make more than one reminder between his turns, that's unusual. Maybe I'm used to more attentive players or less aggressive buffers than you? |
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Mar 11 |
comment |
How do you help your GM/fellow PCs track buffs/debuffs? I love this method, especially as a buffing character. It gives me something to do when it's not my turn and it lets me feel smug when my +2 made the difference. |
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Mar 8 |
awarded | Nice Answer |
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Mar 6 |
comment |
Clarification on 4e Raise Dead's 'part of the corpse' @archwillow. If the players confronted me with these shenanigans, that's probably how I'd react. In this case I was running an npc who was avoiding death. I might have sabotaged my own plot with this interpretation. It might have been workable but that games been over for a year and half. |
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Mar 5 |
answered | How to Manage Player Frustration and Disengagement |
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Mar 4 |
answered | How to help players who roll really badly? |
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Mar 3 |
awarded | Enlightened |
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Mar 1 |
answered | Reward distribution and story continuity with rotating players/GMs |
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Mar 1 |
awarded | Mortarboard |
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Mar 1 |
awarded | Good Answer |
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Mar 1 |
answered | How to get players to be curious and ask questions? |
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Mar 1 |
revised |
How to get players to be curious and ask questions? grammar: then -> than |
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Feb 28 |
awarded | Nice Answer |
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Feb 28 |
answered | What's a good mechanic for rewarding players for keeping their characters happy? |