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2578
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location Massachusetts
age 31
visits member for 4 years, 2 months
seen 4 hours ago

Some coding projects and notes. http://code.sagotsky.com

Opinions on RPG game mastering. http://gm.sagotsky.com


Jan
9
awarded  Nice Answer
Jan
8
reviewed Approve blade-of-the-iron-throne tag wiki excerpt
Jan
8
reviewed Approve blade-of-the-iron-throne tag wiki
Jan
3
reviewed Approve What set of books makes a complete starter set for 4e?
Dec
18
awarded  Nice Answer
Dec
18
comment How can you use isometric maps (or other tricks for addressing 3 dimensions) for miniatures?
@Hand-E-Food I've done that too. It takes more planning, but can be worth it. Had a good time ripping a capsizing ship in half once.
Dec
17
comment How can you use isometric maps (or other tricks for addressing 3 dimensions) for miniatures?
@KRyan answered in post edit.
Dec
17
revised How can you use isometric maps (or other tricks for addressing 3 dimensions) for miniatures?
added 263 characters in body
Dec
17
answered How can you use isometric maps (or other tricks for addressing 3 dimensions) for miniatures?
Dec
12
answered When should I fudge dice rolls?
Dec
11
answered Capping hit points in D&D possible without seriously breaking the game?
Dec
8
awarded  Taxonomist
Dec
5
comment Too many divergent side quests. What do I do?
I'd like to add to this answer. When you bind sidequests together it can look like a tangled web of too many coincidences that no sane person would find plausible. This is true, from your bird's eye view that sees all the links and connections. The players' POV is different. They see the coincidences one at a time, as you reveal them. That the rogue and fighter shared the same mentor, whose death must be avenged will be the big reveal for a single session. They digest that and then get more next week. Furthermore, the players won't realize all the coincidences you create. tl;dr Go nuts!
Dec
4
awarded  Nice Answer
Dec
3
answered Is it wrong to ask a player to justify their character's actions?
Nov
28
reviewed Approve Item slots for mounts
Nov
18
reviewed Approve dungeon-world tag wiki
Nov
12
comment How do I prevent my players from immediately recognising an ambush?
I disagree. This is how I run ambushes so the players don't see through them right away. If you only do marching order or initiative when an ambush happens, the players pick up on that.
Nov
12
answered How do I prevent my players from immediately recognising an ambush?
Nov
8
comment What RPGs that don't have randomization mechanisms exist?
In my spare time I've been working on one. I think it qualifies as hidden player knowledge. You've got your stats and skills which add up and give you a base for each check that stays consistent. Everyone also has a willpower pool which is spent secretly during each conflict. So the stats aren't really secret, but how much you're committing to a given check is. I'd treat enemy stats as hidden character knowledge in this case, but those get revealed as you fight.