14,226 reputation
2473
bio website
location Massachusetts
age 31
visits member for 3 years, 9 months
seen 2 mins ago

Some coding projects and notes. http://code.sagotsky.com

Opinions on RPG game mastering. http://gm.sagotsky.com


Aug
5
reviewed Approve suggested edit on How can I help my PCs remember clues that they found?
Aug
5
reviewed Approve suggested edit on Armor Craft Skill - modifying magical armor to fit 3 armed characters.
Aug
5
reviewed Approve suggested edit on Armor Craft Skill - modifying magical armor to fit 3 armed characters.
Jul
30
reviewed Approve suggested edit on Virtual online tabletop with premade adventure?
Jul
29
answered How to remember all the rules?
Jul
26
reviewed Approve suggested edit on How many spells can be cast per round in Advanced Dungeons and Dragons 1st Edition?
Jul
26
reviewed Approve suggested edit on D&D 3.5E Campaign that supports a large number of PC players
Jul
22
comment How can I fool my players into being pawns for the villain?
Not a direct answer, so I'm keeping this as a comment. Very carefully! I've pulled this off a few times. I thought it was cool but the players resented it. Any time I invalidate their actions or decisions, they get upset. In this case I did it a lot and they felt like none of the decisions they made throughout the game ever really matter since it was all manipulated. You can pull the puppet strings sometimes, but make sure that most of the players' actions are their own.
Jul
22
awarded  Citizen Patrol
Jul
18
awarded  Nice Answer
Jul
18
awarded  Good Answer
Jul
17
answered Tips for creating engaging modern setting battle maps?
Jul
17
revised Tips for creating engaging modern setting battle maps?
typo: tough -> though
Jul
10
awarded  Nice Answer
Jul
7
answered How should I inform players about 'meta-objectives'?
Jul
3
reviewed Approve suggested edit on Does the half-level modifier contribute to a push?
Jul
1
answered How can I organize my counter collection?
Jul
1
comment Designing and Implementing a Crypto-Puzzle Language
Could you clarify on language? Even after the update I'm not sure where to focus on an answer. You could use a different alphabet with unfamiliar symbols (bonus points if you use ones with phonemes the players aren't familiar with). You could invent a vocabulary. You could be talking about a new grammar with different syntax rules (ie, ordering by verb-subject-object. Steve kicked the ball would be kicked Steve the ball.). Or this could be about different waits to encrypt a message.
Jul
1
reviewed Approve suggested edit on Playing Dresden Files RPG with Fate Core rules?
Jun
29
awarded  Nice Answer