323 reputation
111
bio website corymcdonough.com
location Dallas, TX
age 29
visits member for 1 year, 5 months
seen Apr 1 at 16:08

Application Developer


Jul
2
awarded  Curious
May
8
awarded  Yearling
Jan
3
accepted Adjusting Combat Balance
Dec
20
comment Adjusting Combat Balance
I should also probably note that we used the Same Page Tool and the players said they wanted a campaign where they "win", so I don't want to over-correct in the other direction. I guess I should discuss with them whether they actually like face-melting incapacitated enemies 100% of the time. I sure wouldn't. But it has gotten to the point where if they get injured even a little by enemies they feel cheated and protest whether I broke any rules ... which slows down the game even more.
Dec
20
comment Adjusting Combat Balance
Yes, I'll give them a look. Thanks for the suggestion. It's definitely something I've thought of doing but I'm pretty worried about doing that. The players are already pretty argumentative and if they even remotely suspected me of constantly fudging numbers there'd be rioting. Heh. I'm not a particularly good liar, and I'd also feel pretty terrible even if it is for a good cause.
Dec
20
comment Adjusting Combat Balance
These issues would practically require me to fudge every die roll, all the time. The players know how powerful their characters and tactics are, and they follow the math like hawks. It would never work with my current group. :(
Dec
20
comment Adjusting Combat Balance
I really don't want to tell my players they made their characters "too good", but I'm worried that's where we're at.
Dec
20
revised Adjusting Combat Balance
added 338 characters in body
Dec
20
asked Adjusting Combat Balance
Dec
19
comment Are there rules for drowning in 4e?
@Iszi A good DM should hopefully be prepared for intelligent out-of-the-box thinking, but if it gets too meta, exploitative, or intentionally trolly... then yes, prepare for rocks to fall on your character and kill him.
Oct
14
comment Does the Assassin take damage when he uses Vanish?
It is unfortunate that the ability wasn't worded: Trigger: You take damage from an attack to clarify this is in fact after the damage. The ability would be WAY too powerful if it allowed you to avoid damage and become invisible 1/enc. As a DM, I would probably rule against it avoiding damage even if it said it in clearer language, for balance issues. You'll find similar abilities that do actually let you avoid an attack as an Immediate Interrupt, but they let the enemy re-target a different creature with the attack, or force them to hit one of their allies (as a daily power).
Oct
4
awarded  Critic
Oct
4
comment Lighting in Combat: The Mechanics?
The penalties would apply to anyone attacking INTO the darkness, regardless of where they stand (barring an attacker's special senses negating the penalty).
Sep
17
comment Acceptable human rogue monster?
Generally "Leader" enemies have abilities that buff or heal their comrades while they remain in range or on the battlefield. Look at similar NPCs in the level range to get a feel for what one might do, rather than basing him purely off the minions he's leading.
Aug
13
comment Moonbow Dedicate and Battle Song Expertise?
Good catch! I did not notice it was lacking the bonus to weapon attack rolls text that those feats often exclusively indicate.
Aug
13
accepted Moonbow Dedicate and Battle Song Expertise?
Aug
12
asked Moonbow Dedicate and Battle Song Expertise?
Aug
12
comment Heavy Armor Proficiency as a Dragonborn Sorcerer?
Just curious. I'm having trouble building the flavor of character I want (big surprise, eh?) and the closest I could get was Tempest Sorcerer.
Aug
11
asked Heavy Armor Proficiency as a Dragonborn Sorcerer?
Aug
7
comment How does the Sorcerer's Draconic Power feature work?
Just wanted to add: All of the striker characters have some sort of "striker feature" that adds damage to their attacks: Rogues get Sneak Attack, Rangers get Hunter's Quarry, Warlocks get their curses, Assassins get shrouds, and Monks and Bladesingers get extra attacks after they hit. Sorcerers and some other characters get a simple flat-value ability-score bonus to their damage. Sometimes these bonuses (especially the ability score-dependent ones) are selected based on your class features, which is what is happening here.