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"Truly! Twas Gimoneus the wise, grand sorcerer of Elantorfan, keeper of the ancient rune of Turgochit, came nearest to slaying the mighty dragon of Ralmorgantorg; for he was old and sinewy, and the wretched beast near choked to death on his femur." Bulwer-Lytton Fantasy runner-up

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4h
revised When would PCs choose to walk instead of ride?
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4h
revised What qualities are important when creating a fantasy RPG campaign?
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4h
comment What qualities are important when creating a fantasy RPG campaign?
This is a pretty old question, and has relevance to RPG.SE now - however, I think it currently fits the definition of 'too broad.'
4h
revised How do I handle a group that does not understand the 'assumption rule'?
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5h
accepted How can Fate Accelerated be adapted to very short game time windows?
6h
revised What are the most important differences for a 1st Edition AD&D Dungeon Master learning to run D&D 4E?
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6h
revised How to get better feedback from players?
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6h
revised Did I overstep my power as DM?
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9h
revised How can my co-GM and I improvise together when running a game?
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9h
revised How do I remove a poorly-designed rule without my players feeling cheated?
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Mar
15
accepted How do I encourage new players to be more descriptive in their actions and intents?
Mar
15
revised How do I encourage new players to be more descriptive in their actions and intents?
added 6 characters in body
Mar
15
awarded  Nice Question
Mar
15
awarded  Tag Editor
Mar
15
revised game-recommendation wiki excerpt
The previous tag excerpt doesn't match up with the user interface. The button is "learn more"; "see tag wiki" doesn't make sense to a new user (to whom this is really directed).
Mar
15
suggested suggested edit on game-recommendation tag wiki excerpt
Mar
14
revised How do I encourage new players to be more descriptive in their actions and intents?
edited title
Mar
14
comment How do I encourage new players to be more descriptive in their actions and intents?
I'm not completely sure that negative reinforcement is the best approach in this case. It has the alternate side effect of creating a GM vs. Players mentality, as well as establishes me as a stricter/harsher GM; in essence, the table becomes less open. Additionally, as with the other answer, plot-based rewards may break the system of Fate points as expressed in Fate Accelerated. Thank you for the advice, though!
Mar
14
comment How do I encourage new players to be more descriptive in their actions and intents?
While I do, in principle, agree with your answer, my question is specifically about how to apply a reward in-game for Fate Accelerated, which does not have an experience system. As a result, I am fairly certain the idea of actual rewards for descriptiveness breaks the Fate point aspect of the game. I appreciate the answer, but I'm skeptical this advice applies.
Mar
14
asked How do I encourage new players to be more descriptive in their actions and intents?