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seen 14 hours ago

Dec
20
answered What system increases skills based on skill use?
Oct
22
awarded  Yearling
Oct
10
awarded  Informed
Sep
24
comment Vast and expanded realistic combat system
I was coming into this to add GURPS. The Martial Arts book adds more in terms of different types of weapon parries (parrying with two weapons, for example), different types of attacks (for example, telegraphing your attack to give you a plus to hit and a plus to the opponent's defense), and maneuvers. If you want to get crunchy, I would look at GURPS + Martial Arts.
Sep
24
accepted What does the lack of a Will defense mean?
Sep
23
asked What does the lack of a Will defense mean?
Sep
19
comment How do I handle moving to someone's back and attacking in GURPS?
Good question. I don't know. It was originally a comment, but I thought the detail on the Retreat rules warranted its own answer.
Sep
19
answered How do I handle moving to someone's back and attacking in GURPS?
Sep
12
comment Is the use of XP as a narrative currency for both GMs and players a novel idea?
The Cortex system did a similar shift between the first set of rules of Serenity (you spent Bennies for advancement) and the revised rules (Bennies were in a separate pool from advancement points). I imagine it was a similar rationale (to discourage hoarding them).
Sep
12
answered Is the use of XP as a narrative currency for both GMs and players a novel idea?
Sep
5
accepted Dominate and interaction with environment
Sep
3
revised Dominate and interaction with environment
deleted 1 characters in body
Sep
3
comment Dominate and interaction with environment
I chatted with the DM after the session was over, and he said that he made that choice mainly because it was too powerful/unbalancing to give me that power. After he showed me what it could do, I agreed with him. :-). As it was, it worked as an extended stun, so I couldn't complain too much.
Sep
3
asked Dominate and interaction with environment
Aug
13
answered How can I as GM handle situations where players bicker about tactics?
Aug
8
awarded  Fanatic
Jul
31
comment Differing Starting Points Levels
Makes sense. I guess I'm just pointing out that in GURPS, points alone does not dictate power level. To use a D&D example, if everything is immune to normal weapons, the 3rd level fighter with the +1 sword is going to do a lot better than the 10th level fighter with no magic items, even though the 10th level is technically "more powerful", overall. And in GURPS, everything is based on where the points are spent.
Jul
31
comment Differing Starting Points Levels
I think saying "power levels should be close to equal" is trivializing how GURPS works in its point structure. Power levels in what? Granted, 75 to 250 points is a large point spread (more if disadvantages are taken into account), but I think I could create a 75 point character that can be competitive with a 150 point character in the right circumstances.
Jul
30
accepted Game design differences between contested rolls and general attack rolls in combat
Jul
29
revised Differing Starting Points Levels
added 21 characters in body