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Sep
3
revised Dominate and interaction with environment
deleted 1 characters in body
Sep
3
comment Dominate and interaction with environment
I chatted with the DM after the session was over, and he said that he made that choice mainly because it was too powerful/unbalancing to give me that power. After he showed me what it could do, I agreed with him. :-). As it was, it worked as an extended stun, so I couldn't complain too much.
Sep
3
asked Dominate and interaction with environment
Aug
13
answered How can I as GM handle situations where players bicker about tactics?
Aug
8
awarded  Fanatic
Jul
31
comment Differing Starting Points Levels
Makes sense. I guess I'm just pointing out that in GURPS, points alone does not dictate power level. To use a D&D example, if everything is immune to normal weapons, the 3rd level fighter with the +1 sword is going to do a lot better than the 10th level fighter with no magic items, even though the 10th level is technically "more powerful", overall. And in GURPS, everything is based on where the points are spent.
Jul
31
comment Differing Starting Points Levels
I think saying "power levels should be close to equal" is trivializing how GURPS works in its point structure. Power levels in what? Granted, 75 to 250 points is a large point spread (more if disadvantages are taken into account), but I think I could create a 75 point character that can be competitive with a 150 point character in the right circumstances.
Jul
30
accepted Game design differences between contested rolls and general attack rolls in combat
Jul
29
revised Differing Starting Points Levels
added 21 characters in body
Jul
29
answered Differing Starting Points Levels
Jul
29
comment Game design differences between contested rolls and general attack rolls in combat
GURPS sounds similar, except that the defender always rolls something; you can choose to Dodge (which is unlikely) or you can Parry (which is more likely, but can only be done once a turn). M&M is nice in that it allows you to make tactical choices during your attack phase that affects your defense (e.g. all-out attack subtracts your defense), but it's only during your turn.
Jul
27
asked Game design differences between contested rolls and general attack rolls in combat
May
28
revised How can I create a Prisoner's Dilemma-style choice in Paranoia?
added explicit reference
May
28
answered How can I create a Prisoner's Dilemma-style choice in Paranoia?
May
13
answered Tools for tracking NPC/PC relationships and attitudes
Apr
29
awarded  Enthusiast
Feb
20
answered How can I deal with players who are reluctant to spend resources?
Feb
7
answered Advantages and disadvantages in using a one-shot pre-gen to introduce a new system
Dec
17
accepted Adding HD to Homunculus
Dec
17
asked Adding HD to Homunculus