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Jul
29
answered Differing Starting Points Levels
Jul
29
comment Game design differences between contested rolls and general attack rolls in combat
GURPS sounds similar, except that the defender always rolls something; you can choose to Dodge (which is unlikely) or you can Parry (which is more likely, but can only be done once a turn). M&M is nice in that it allows you to make tactical choices during your attack phase that affects your defense (e.g. all-out attack subtracts your defense), but it's only during your turn.
Jul
27
asked Game design differences between contested rolls and general attack rolls in combat
May
28
revised How can I create a Prisoner's Dilemma-style choice in Paranoia?
added explicit reference
May
28
answered How can I create a Prisoner's Dilemma-style choice in Paranoia?
May
13
answered Tools for tracking NPC/PC relationships and attitudes
Apr
29
awarded  Enthusiast
Feb
20
answered How can I deal with players who are reluctant to spend resources?
Feb
7
answered Advantages and disadvantages in using a one-shot pre-gen to introduce a new system
Dec
17
accepted Adding HD to Homunculus
Dec
17
asked Adding HD to Homunculus
Nov
21
awarded  Self-Learner
Oct
29
accepted Pickpocketing through powers in GURPS
Oct
22
awarded  Yearling
Sep
25
awarded  Custodian
Sep
25
reviewed Approve suggested edit on Pickpocketing through powers in GURPS
Sep
25
answered Pickpocketing through powers in GURPS
Sep
24
asked Pickpocketing through powers in GURPS
Jul
17
comment Looking for help on expanding my campaign concept while avoiding railroading
Didn't say it didn't work well :-).
Jul
13
answered Looking for help on expanding my campaign concept while avoiding railroading