| bio | website | |
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| age | ||
| visits | member for | 2 years, 7 months |
| seen | 3 hours ago | |
| stats | profile views | 25 |
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Jul 6 |
comment |
+1 from Versatile Weapons Added clarification -- Brutal increases effectiveness because the more dice you roll, the greater the chance that one of them is equal or under the Brutal score. |
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Jul 6 |
revised |
+1 from Versatile Weapons clarify relatinoship with Brutal |
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Jul 6 |
accepted | +1 from Versatile Weapons |
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Jul 6 |
asked | +1 from Versatile Weapons |
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Jun 23 |
answered | Good source for a dark/weird dryad concept? |
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Jun 13 |
answered | Resources for a '30s Pulp Campaign set in the Caribbean |
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Jun 7 |
accepted | Cortex rules: formatting on action rolls |
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Jun 6 |
comment |
Cortex rules: formatting on action rolls Makes sense. Context: I'm writing a program to handle combat in the Cortex game (keeping track of damage, actions, dodges, etc.), and part of that is including a way to display rolls. |
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Jun 6 |
accepted | Cortex rules: how to handle complications |
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Jun 6 |
accepted | Cortex rules: critical failures |
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Jun 6 |
asked | Passing out from damage in Cortex |
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Jun 6 |
asked | Cortex rules: formatting on action rolls |
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Jun 6 |
answered | Adventuring within Cthulhu Mythos without realizing it? |
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Jun 4 |
accepted | Building Campaigns to Characters' Strengths and Weaknesses |
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Jun 2 |
comment |
Building Campaigns to Characters' Strengths and Weaknesses Done -- thanks. |
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Jun 2 |
revised |
Building Campaigns to Characters' Strengths and Weaknesses Made question less "poll-y" |
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Jun 2 |
asked | Building Campaigns to Characters' Strengths and Weaknesses |
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Jun 1 |
comment |
Cortex rules: how to handle complications Interesting. I didn't think of that, but doesn't that ultimately resolve to option #2, just with adding to the other side instead of subtracting from your side? I'm trying to wrap my head around what the difference ultimately is between option #2 and the bonus die option. And, who rolls the penalty die? |
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May 31 |
comment |
Cortex rules: critical failures Not surprising, per se, but it changes the flow of the game. It makes sense from a logical point of view (someone who is naturally athletic won't screw up as much), but from a storytelling perspective, the critical failures add to the story, and if you include all dice, it does decrease that chance. |
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May 31 |
revised |
Cortex rules: how to handle complications edited title |