2,993 reputation
620
bio website
location
age 45
visits member for 11 months
seen 29 mins ago

RPG player and DM since 1981. Game systems too many to name, but biggest influences are D&D (Basic set with B1 to 4E, not missed any major edition in-between), Runequest, Rolemaster, Werewolf The Apocalypse.


13h
revised Diceless Pathfinder Combat Mechanic
Very minor fix to math
18h
awarded  Enlightened
18h
awarded  Nice Answer
1d
awarded  Mortarboard
1d
revised Diceless Pathfinder Combat Mechanic
added 365 characters in body
1d
awarded  Nice Answer
2d
comment Diceless Pathfinder Combat Mechanic
Aside: If you don't like dice in an RPG, then is is better IMO to look for a diceless system. Removing them from Pathfinder is like giving Rappaccini's Daughter the antidote: shsu.edu/~eng_wpf/authors/Hawthorne/Rappaccini.htm
2d
revised Diceless Pathfinder Combat Mechanic
added 84 characters in body
2d
answered Diceless Pathfinder Combat Mechanic
2d
answered Does a character sleeping in mithral breastplate incur fatigue?
Apr
17
awarded  Nice Answer
Apr
14
revised Is there a pattern for d8 dice?
added 143 characters in body
Apr
14
revised Is there a pattern for d8 dice?
added 91 characters in body
Apr
14
revised Is there a pattern for d8 dice?
added 955 characters in body
Apr
13
comment Is there a pattern for d8 dice?
@Ilmari Karonen: That's good logic. I'm going to have to double-check now, my original thinking was just finding an N!/M! style formula that made sense to me and fit 2 for a 6-sided die :-)
Apr
12
revised Is there a pattern for d8 dice?
edited body
Apr
12
revised Is there a pattern for d8 dice?
added 352 characters in body
Apr
12
answered Is there a pattern for d8 dice?
Apr
6
comment Are there any rules for jumping/falling attacks such as jumping from a ledge or table?
I would personally count the rules on p42 DMG as RAW (although question is not tagged rules-as-written in any case). Although "it's just a vertical Charge" works just fine for me as well.
Apr
6
comment When does combat advantage end with push effects and deadly draw?
@telandor: For all rules purposes, measure distances in 4E by counting squares, not by measuring distance to centre of squares. By that, all adjacent squares are the same distance away, and you cannot push (or pull) a target from one adjacent square to another.