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 Enlightened
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4h
revised Throwing versatile weapons two-handed?
added 283 characters in body
4h
revised Throwing versatile weapons two-handed?
added 203 characters in body
4h
comment Throwing versatile weapons two-handed?
@DerekStucki: Good find. I'm not sure if the wording was the same in the version I read 18 months ago (before the official release of the game). I will add a caveat that this is now a house rule interpretation.
6h
awarded  Enlightened
7h
comment Is it appropriate to punish a player who snatches thing from under the other players?
Last paragraph is golden IMO. Rest is definitely "old school", and could backfire worse than simply kicking said player out of the game (of course no-one can predict the behaviour of this player from any suggestion)
8h
awarded  Nice Answer
Feb
5
comment Which spells trigger the second benefit of Shield Master?
The benefit should also help versus trap effects with dex saving throws.
Feb
3
comment Can I Ready an action to Disengage?
But you can still run away (just not using Dash): Can I Ready an action to run away?
Feb
3
comment Can I Ready an action to run away?
Aha, I missed that, so busy looking at the rules for Dash and Ready and it was there in front of me!!
Feb
3
accepted Can I Ready an action to run away?
Feb
3
revised Can I Ready an action to run away?
removing conjecture which does not help with understanding the Q&A
Feb
3
comment Can I Ready an action to run away?
@Ceriba: I will add the RAW for movement, to help explain why I think at the very least there is a gap in the rules. Most importantly, Dash does not allow you to move, instead it increases your move distance allowance. There is nothing in the movement rules saying that you can move except on your own turn . . .
Feb
3
comment Can I Ready an action to run away?
Not by RAW evidently . . . although I might rule it that way when DM-ing. Of course I might be missing something in the RAW for movement?
Feb
3
comment Can I Ready an action to run away?
Yes, but you cannot move on someone else's turn, unless I am missing something. You will be able to take the Dash action, have extra move allocation, but not be able to spend it!
Feb
3
revised Can I Ready an action to run away?
added 189 characters in body
Feb
3
asked Can I Ready an action to run away?
Jan
29
comment Suggest character name for a Monk
Was just going to suggest Google translate too - e.g. translate.google.co.uk/?hl=en-GB&tab=mT&authuser=0#en/… - however, probably best to close this Q as a duplicate
Jan
27
comment My party bypassed a combat encouter. Should they still get XP?
@ohmusama: If the purpose in-game was a side quest (e.g. stop these ruffians attacking innocent travellers, and/or salvage their loot), then I would probably grant a smaller xp award for avoiding the unnecessary fight. Some other answers also suggest this. In fact my group stopped using xp at all for D&D, but if we still were, that is the sort of thing I would do in this situation.
Jan
26
comment My party bypassed a combat encouter. Should they still get XP?
Thank you for adding this, I think the other answers fail to answer the question of what the greater goals are of the party, other than progressing down the road. If the bandits are just a road-block, then it seems fair to grant XP for "solving" the road-block, including clever avoidance. If the bandits are the main problem in the adventure, then really they should be neutralised (as per the rules description), not simply avoided, in order for the players to have claimed some success. That could still be non-violent (persuade them all to give up life of crime, somehow)
Jan
22
awarded  Nice Answer