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RPG player and DM since 1981. Game systems too many to name, but biggest influences are D&D (Basic set with B1 to 5E, not missed any major edition in-between), Runequest, Rolemaster, Werewolf The Apocalypse.


20h
revised Can you use an action point while Dazed to take another standard action?
added 107 characters in body
20h
answered Can you use an action point while Dazed to take another standard action?
Apr
21
comment What is the meaning of 'permanent' in description of True Polymorph?
@SevenSidedDie: Oh I see, it actually says "the transformation becomes permanent". I guess that is stronger natural reading than I originally thought. However, "what does that mean" is the main point of the OP's question, and I think this answer is still valid because Duration: Permanent is a game mechanic thing explained elsewhere, whilst "permanent transformation" is more wooly
Apr
21
comment What is the meaning of 'permanent' in description of True Polymorph?
. . . I have left a lot in that I think actually detracts from this answer (and may explain downvotes). OP is not looking for the full interpretation, but really just wants to know how to read "permanent". The worked through examples and clarification for objects are IMO not necessary.
Apr
21
revised What is the meaning of 'permanent' in description of True Polymorph?
deleted 19 characters in body
Apr
21
comment What is the meaning of 'permanent' in description of True Polymorph?
From the spell text, I agree with this interpretation more than the other answer (which has to discount the other end conditions with only weak support from the text IMO). The trouble is "permanent" can serve double meaning, same as "immortal" (can't be killed vs does not age). So both interpretations have merit. This answer could do with tidying up a little for spelling/grammar . . . feel free to revert anything . . .
Apr
20
comment Can the creature created by a Simulacrum spell be affected by healing magic?
"The rules for repairing it are in addition to this and serve to provide a method for restoring HP that does not require magic." - have you any explanation why those rules are then so heavily skewed against the non-magical healing? If magical healing is allowed, then the repair rule seems way off in terms of balance, to the point of being useless.
Apr
14
comment Are Half-Elves immune to the paralyzing property of a Ghoul's Claw action?
A compromise, non-RAW house rule, would be to give a Half-Elf advantage on the saving throw.
Apr
6
awarded  Caucus
Mar
26
comment How to do I show my players it's their own damn fault, without making them feel bad?
@Nagora: Here it is about timing. The bridge is not quite a good analogy, and I would agree that a DM should not need to make good things happen if a character throws itself off a cliff to see what happens. In comparison, a long slow descent into a trap of their own making might be realistic in terms of character motivations, but could be very frustrating for players, and may simply show in sharp focus that the players and DM have been playing a different game in their heads for weeks.
Mar
26
comment How do I portray a xenophobic, manipulative, evil noble?
Great answer. I'm not sure if an addendum is required, but just one very-good-at-lying NPC or setup trick by a DM can lead quickly to a paranoid play style. Players will get that they were manipulated, but will over-react and quickly assume that is a standard move in any game by the DM (or even in any RPG). There can be a problem with being too good at this. It's not really part of the OP's question, but is a trap for the unwary.
Mar
22
revised In what state is a person affected by Hypnotic Pattern? Can they make saving throws?
added 86 characters in body
Mar
22
answered In what state is a person affected by Hypnotic Pattern? Can they make saving throws?
Mar
21
comment Problems with Party Formation: “You're the DM, you can figure it out.”
If you dropped the judgemental tone (especially the first sentence) and change "Warn" to "Tell", then maybe this answer could go somewhere. It's along the lines of "have a fun, anything-goes short session with the characters they have, then re-consider." and maybe won't get all the negative votes if it was phrased more positively
Mar
21
comment Pushing enemies into/over difficult terrain or cliffs in 5e?
I get the impression that in 5E, most of the "forced movement" powers are in the hands of the players, not the monsters. However, I don't know for certain (I am just a player so far and am avoiding reading the monster manual). An answer could be made to this effect though - can anyone with better knowledge confirm?
Mar
18
comment Should I scale the difficulty after the party recruits a boss?
Feel free to add the idea if you feel it complements what you have so far. The idea of the comment for me is to save me from writing an answer with just my one point in it. Comments on rpg.stackexchange usually get deleted anyway, they are supposed to be suggestions to improve answers or asking for clarification etc.
Mar
18
comment Should I scale the difficulty after the party recruits a boss?
I think this is a good approach. I would add one thing (not worth making a separate answer). And that is system-specific. 4E combat is a strong focus of the game, it can also be incredibly time-consuming, and you don't want several battles - maybe amounting to a day's play - to be boring due to being too one sided. The solution IMO is to find ways to fast-track the combats in keeping with the change in the story (having the super-ally). Maybe re-balance the last one of them by having new ally busy with a side encounter whilst PCs deal with BBEG, to keep the most fun combat as-is.
Mar
12
answered Is there an effect on player's reaction to treasure when raising the value of gold relative to other coins?
Mar
3
comment Is an unchangable character bad roleplaying ettiquite?
@KRyan: It makes more sense now, although it cuts both ways. I could read the OP's stance as "We're going to set up this cult, and it is going to work like this - my character will persuade your character to join" - if that were the situation, it would be the same problem, right (the players both crossing the line and arguing hypotheticals about what their characters would do if the other tries something, rather than playing a game and finding out what happens)?
Mar
3
comment Is an unchangable character bad roleplaying ettiquite?
I'm not voting either way here, but is it possible to back up "It is widely considered rude"? I suspect you are reading something into the situation - maybe correctly - who knows. It might be worth stating that explicitly, for instance it would be rude for one player to hold up an entire game by playing an inappropriate character for the premise of the adventure or campaign. I don't see that here (I think the game is established and the OP wants a change of direction now that the other player is not on board with)