5,584 reputation
1438
bio website
location
age 47
visits member for 2 years, 3 months
seen 1 hour ago

RPG player and DM since 1981. Game systems too many to name, but biggest influences are D&D (Basic set with B1 to 5E, not missed any major edition in-between), Runequest, Rolemaster, Werewolf The Apocalypse.


1d
revised For the purpose of magic immunity, does Counterspell target the caster or the spell?
Typo. A good one, that changes the meaning in an almost implementable way!
Aug
19
comment Are skills only improved via proficiency and ability scores?
Maybe worth including for completeness: The feat Skilled allows you to gain proficiency bonus on 3 skills where you did not have it before.
Aug
11
revised Would being blind reduce a character's speed?
added 1 character in body
Aug
11
answered Would being blind reduce a character's speed?
Aug
8
comment How to politely explain that a player's character doesn't fit the role as well as they think it does?
Wardens are not healers, and OP has not stated that the character is a capable healer as you suggest. Healing surges = durability, not ability to heal anyone else.
Aug
1
answered How do you overcome blindness?
Aug
1
comment How do you overcome blindness?
An important detail that may help focus answers is what level is your fighter, and what kind of resources can he get access to within the game.
Jul
30
revised How does surprise work in D&D 5e?
Trying to elaborate on separation of surprise vs hidden
Jul
12
comment Speed of a Tenser's floating discmobile
This way the Wizard gets great glory for the new way of using low-level magic, followed by utter humiliation of being used like a carrot on a stick for a donkey.
Jul
10
comment Could you use a 4th Edition character in a 5th Edition adventure, just for level 1?
Also worth mentioning that all 4E characters get Second Wind (a surge use during combat for self-healing) and Action Points (equivalent to 5E Fighter 2nd-level power Action Surge) as standard.
Jul
8
comment How do I help my group stop derailing our GM’s set-piece battles?
+1 to this. The GM can learn to save the set piece for another opportunity. Having a few generic set piece ideas in your back pocket is a great way to improvise.
Jul
8
comment How many sorcery points does twin spell use when copying a spell cast with a higher level slot?
Note that Fireball cannot be used with Twin Spell in the current version of the rules (the affected spell must have a single creature as a target).
Jul
8
awarded  Notable Question
Jun
25
comment How should I go about stabbing my friend in the back?
One additional meta-issue, that no-one seems to of addressed: Answers assume that player succeeds in their plan, and are about adjusting the plan to reduce conflict. It's a game, and unless odds are heavily stacked in their favour by the situation, betraying multiple characters, presumably equally powerful as the OP's character, is often going to end up with OP's character not achieving their goals, and probably ending up worse off than they started. The OP should at least be willing to accept that outcome if they instigate a betrayal.
Jun
25
comment Dungeons & Dragons starring Dragons: Which edition would work best for dragon PCs?
I am pretty certain there is no official material for playing a dragon PC in 4E. I don't expect there is any in 5E, either, mainly due to it being a niche requirement to have monstrous PCs, and the system is still pretty new.
Jun
6
comment How do you tell someone you think they are cheating?
"After the game" is IMO very good advice for correcting rules problems, unless your group truly enjoys debating rules at the table. I would add 1) Pick your battles - choose just one specific and most-obviously wrong thing to correct. 2) Contact whole group with a polite, neutrally-worded email, with the correct rule that you looked up (systems like Pathfinder are handy here due to references being available online or cut&paste from sources).
Jun
6
comment Silent Image in Combat
The line "a character faced with proof that an illusion isn't real needs no saving throw." has always been problematic, because "proof" means different things to different people, especially in a world where real objects with weird properties can be created using magic. Probably the seed of a different question, and maybe too opinion-based to be worth asking though . . .
May
27
comment Would being able to wild-shape into aberrations/monstrosities be unbalanced?
I wouldn't suggest you do a full survey of available powers, that seems too much work. I think it is worth adding that the switch from a monster power to a PC power makes different things more or less powerful. For example a monster that is invulnerable when it does not attack is annoying, but on a PC it could destroy a campaign.
May
27
comment Would being able to wild-shape into aberrations/monstrosities be unbalanced?
The CR reduction is a good idea, and might be a good compromise. However, there may still be some too useful at-will abilities accessible even with that constraint. If you could suggest how the player and DM might find and deal with such problem abilities then this could be a nice answer that gives the OP some of what they want without risking their game.
May
24
awarded  Yearling