| bio | website | plus.google.com/… |
|---|---|---|
| location | Thessaloniki, Greece | |
| age | ||
| visits | member for | 2 years, 7 months |
| seen | Apr 17 at 18:24 | |
| stats | profile views | 27 |
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Oct 25 |
awarded | Yearling |
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May 8 |
awarded | Nice Question |
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Mar 13 |
revised |
What's the probability curve of the D10 Storytelling System? typo |
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Mar 13 |
revised |
What's the probability curve of the D10 Storytelling System? made language a bit more clear |
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Mar 13 |
answered | What's the probability curve of the D10 Storytelling System? |
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Jan 10 |
awarded | Nice Question |
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Oct 25 |
awarded | Yearling |
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Aug 20 |
awarded | Nice Question |
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May 31 |
awarded | Popular Question |
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Apr 9 |
revised |
Techniques for allowing character defeat without character death deleted 50 characters in body |
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Apr 8 |
revised |
Techniques for allowing character defeat without character death added 282 characters in body; deleted 11 characters in body |
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Apr 8 |
answered | Techniques for allowing character defeat without character death |
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Apr 8 |
answered | Looking for resource material for a dream world |
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Mar 17 |
comment |
Where can I find actual play podcasts for RPGs? The link is dead now. Can you replace it? |
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Mar 17 |
accepted | Narrativist Gaming: How do you transition more traditionally-trained players into them? |
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Feb 27 |
revised |
Narrativist Gaming: How do you transition more traditionally-trained players into them? added 339 characters in body; deleted 1 characters in body |
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Feb 27 |
comment |
Narrativist Gaming: How do you transition more traditionally-trained players into them? @SevenSidedDie Most of the time, yes. |
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Feb 25 |
comment |
Narrativist Gaming: How do you transition more traditionally-trained players into them? @RS Conley Uh, I'm not sure where you're going with this. I guess my intention is to play games like the ones I mentioned as examples in the question. Does that clarify things for you? |
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Feb 25 |
comment |
Narrativist Gaming: How do you transition more traditionally-trained players into them? @Rent We started by regular D&D. Then played D&D with a focus on story, then D&D but with players narrating what they did and the GM resolved the rules, then some system-less narrating (not GM-less though), then a scene/narration/almost-gm-less homebrew system. Backstories were rarely integrated in the main storyline of the game so far. In the beginning, as a GM, I resisted players doing unexpected things but now I do that much less. Usually the main point of the game is either save-the-world or something common and personal to the characters (e.g. find the way home from some other world). |
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Feb 24 |
awarded | Nice Question |