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bio website plus.google.com/…
location Thessaloniki, Greece
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visits member for 2 years, 7 months
seen Apr 17 at 18:24
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Oct
25
awarded  Yearling
May
8
awarded  Nice Question
Mar
13
revised What's the probability curve of the D10 Storytelling System?
typo
Mar
13
revised What's the probability curve of the D10 Storytelling System?
made language a bit more clear
Mar
13
answered What's the probability curve of the D10 Storytelling System?
Jan
10
awarded  Nice Question
Oct
25
awarded  Yearling
Aug
20
awarded  Nice Question
May
31
awarded  Popular Question
Apr
9
revised Techniques for allowing character defeat without character death
deleted 50 characters in body
Apr
8
revised Techniques for allowing character defeat without character death
added 282 characters in body; deleted 11 characters in body
Apr
8
answered Techniques for allowing character defeat without character death
Apr
8
answered Looking for resource material for a dream world
Mar
17
comment Where can I find actual play podcasts for RPGs?
The link is dead now. Can you replace it?
Mar
17
accepted Narrativist Gaming: How do you transition more traditionally-trained players into them?
Feb
27
revised Narrativist Gaming: How do you transition more traditionally-trained players into them?
added 339 characters in body; deleted 1 characters in body
Feb
27
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
@SevenSidedDie Most of the time, yes.
Feb
25
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
@RS Conley Uh, I'm not sure where you're going with this. I guess my intention is to play games like the ones I mentioned as examples in the question. Does that clarify things for you?
Feb
25
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
@Rent We started by regular D&D. Then played D&D with a focus on story, then D&D but with players narrating what they did and the GM resolved the rules, then some system-less narrating (not GM-less though), then a scene/narration/almost-gm-less homebrew system. Backstories were rarely integrated in the main storyline of the game so far. In the beginning, as a GM, I resisted players doing unexpected things but now I do that much less. Usually the main point of the game is either save-the-world or something common and personal to the characters (e.g. find the way home from some other world).
Feb
24
awarded  Nice Question