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bio website plus.google.com/…
location Thessaloniki, Greece
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visits member for 2 years, 7 months
seen Apr 17 at 18:24
stats profile views 27

Feb
24
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
I agree with everyone who's saying that this isn't a complete answer; it is indeed just step 1 out of many. It would be interesting to see how one can advance from there.
Feb
24
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
I like this but I'm afraid it's so removed from anything traditional gaming stands for that they'll become very very defensive. Just by reading your answer I imagine someone from the group saying "Hey, isn't this like that other thing, the one that didn't work out very well?".
Feb
24
revised Narrativist Gaming: How do you transition more traditionally-trained players into them?
edited tags
Feb
24
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
That's not very helpful. Can you edit to add how I tell someone who just doesn't want to try new things from someone who feels a bit defensive but could potentially like new things? Also, it would be nice to know how one should go to find new players that would be interested in narrativist games.
Feb
24
asked Narrativist Gaming: How do you transition more traditionally-trained players into them?
Jan
26
comment Diceless Math driven RPG
@valadil I had combat work in simple turns. It worked surprisingly well. Now that I think about it, combat is the only thing my system seemed to shine at. I suggest looking into DitV's attack-defence mechanics and adapting them to the bidding system.
Jan
26
comment Diceless Math driven RPG
Well, I definitely have to look into this Universalis thing too now. It's not the first time I thought I've had a great idea only to later find out that it's been done before. And it won't be the last.
Jan
25
awarded  Commentator
Jan
25
comment Diceless Math driven RPG
A note about speed: At first I had players taking turns, deciding whether they wanted to increase their bid or not, which was extremely slow. However, secretly deciding on a number of chips and then having all players simultaneously revealing them is pretty fast. Definitely not a problem.
Jan
25
answered Diceless Math driven RPG
Jan
23
comment Role-playing within role-playing
You succinctly described what I find exciting about this concept. Thanks!
Jan
23
comment Role-playing within role-playing
Thanks for an exhaustive answer. I found the "Issues to consider" section especially helpful.
Jan
23
accepted Role-playing within role-playing
Jan
20
asked Role-playing within role-playing
Jan
16
comment Does shutting your eyes help when mirror images are in different squares?
If mirror images don't produce sound, then why does the spell description say "observers can’t use vision or hearing to tell which one is you and which the image"?
Dec
7
awarded  Enthusiast
Nov
25
accepted How to design a game for sociopathic characters?
Nov
24
comment How to design a game for sociopathic characters?
I wouldn't say they're uncreative people incapable of making their own trouble. I think they're creative but I didn't do enough or did the wrong things to motivate them.
Nov
24
comment How to design a game for sociopathic characters?
The players not buying in could have been the problem I guess. However, they all are people who almost never show any excitement, so it's difficult to know for sure what they were thinking. As for their goals, aside from having to complete the "bet" without getting caught, each of them had some personal stuff assigned to him to explore and resolve. But I got the feeling that they didn't like it when I explicitly assigned character goals like that.
Nov
24
comment How to design a game for sociopathic characters?
All the links in kill puppies for satan seem a bit dead.