774 reputation
512
bio website plus.google.com/…
location Thessaloniki, Greece
age
visits member for 3 years, 11 months
seen Apr 17 '13 at 18:24

Mar
17
comment Where can I find actual play podcasts for RPGs?
The link is dead now. Can you replace it?
Feb
24
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
I like this but I'm afraid it's so removed from anything traditional gaming stands for that they'll become very very defensive. Just by reading your answer I imagine someone from the group saying "Hey, isn't this like that other thing, the one that didn't work out very well?".
Jan
26
comment Diceless Math driven RPG
@valadil I had combat work in simple turns. It worked surprisingly well. Now that I think about it, combat is the only thing my system seemed to shine at. I suggest looking into DitV's attack-defence mechanics and adapting them to the bidding system.
Jan
26
comment Diceless Math driven RPG
Well, I definitely have to look into this Universalis thing too now. It's not the first time I thought I've had a great idea only to later find out that it's been done before. And it won't be the last.
Jan
25
comment Diceless Math driven RPG
A note about speed: At first I had players taking turns, deciding whether they wanted to increase their bid or not, which was extremely slow. However, secretly deciding on a number of chips and then having all players simultaneously revealing them is pretty fast. Definitely not a problem.
Jan
23
comment Role-playing within role-playing
You succinctly described what I find exciting about this concept. Thanks!
Jan
23
comment Role-playing within role-playing
Thanks for an exhaustive answer. I found the "Issues to consider" section especially helpful.
Jan
16
comment Does shutting your eyes help when mirror images are in different squares?
If mirror images don't produce sound, then why does the spell description say "observers can’t use vision or hearing to tell which one is you and which the image"?
Nov
24
comment How to design a game for sociopathic characters?
The players not buying in could have been the problem I guess. However, they all are people who almost never show any excitement, so it's difficult to know for sure what they were thinking. As for their goals, aside from having to complete the "bet" without getting caught, each of them had some personal stuff assigned to him to explore and resolve. But I got the feeling that they didn't like it when I explicitly assigned character goals like that.
Nov
24
comment How to design a game for sociopathic characters?
I asked Dexter Morgan but he said he was in the middle of something.
Nov
21
comment How do I let the world know about my role-playing system?
Thank you. It's both encouraging and humbling to realise that my relationship with my prospective players should be one of mutual support. I'll try to be a player for the games of others.