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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


3h
answered Is there a clan/bloodline that has all physical desciplines at in clan cost?
2d
comment Are 'Mechs included in A Time of War's core book?
@HeyICanChan: That's a little like demanding that all Star Wars games are about Jedi fighter pilots. Sure, they can be, and it's fun if they are, but it's just one tiny fraction of the RP fun to be had in the universe. A SW game that assumed you were all Jedi fighter pilots would be a really bad game design.
2d
awarded  Nice Answer
Aug
26
reviewed Approve suggested edit on system-introduction tag wiki
Aug
22
reviewed Approve suggested edit on How to roleplay languages that none of the player characters know?
Aug
20
comment How can I understand spirits and the shadow world better?
I think "I haven't a clue what I'll do if they try to contact spirits, nor what kind of spirits would know what" really cries out for some specific suggestions. While I agree it's the concepts not the mechanics that matter here, the concepts of spirits in Werewolf are relevant. You could also remove the vague "any number of planes" stuff from the first part, since the astral/ethereal stuff is simply not how the WoD works - stick to the Shadow.
Aug
20
comment How can I understand spirits and the shadow world better?
This answer has potential, but at the moment it's too general. The question is very specific to Werewolf and asks for concrete GMing help. The answer avoids giving that help - "apply mechanics and imagination" is essentially all of GMing. Some concrete examples in this section would do wonders.
Aug
6
awarded  Enlightened
Aug
6
awarded  Nice Answer
Aug
5
comment Why all the dice?
@DaveSherohman: I chose those words carefully. I agree that almost all games use dice conventions that are not represented accurately at 1% resolution. (Even 2d6 isn't.) But I would argue very strongly that no RPG exists where gameplay is harmed by a less-than-1% probability difference. I said that 1% is good enough for gaming purposes. (Is AD&D actually a noticeably different game if your probability of an 18 stat in character creation becomes 1% instead of 0.463%? No. And that's the biggest difference it would make.)
Aug
5
comment Why all the dice?
@DaveMG: Your comment on my answer suggests a second, differently-phrased question - "couldn't an equally efficient dice system be created with only percentile dice" - and it might be useful to separate it out, making this one more answerable. (The answer to the other question is "no" - many existing dice systems are MUCH more efficient in their current form - but we'll need to work up from specific examples to answer that.)
Aug
4
awarded  Nice Answer
Aug
3
answered Why all the dice?
Jul
30
reviewed Approve suggested edit on Does magic armor automatically resize?
Jul
25
awarded  Nice Answer
Jul
19
reviewed Approve suggested edit on nwod-god-machine tag wiki
Jul
17
awarded  Nice Answer
Jul
1
reviewed Reject suggested edit on What can I use in place of Fudge Dice?
Jun
26
reviewed Approve suggested edit on vampire-requiem tag wiki excerpt
Jun
26
reviewed Approve suggested edit on nwod-god-machine tag wiki