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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Nov
18
reviewed Reviewed Do implement attacks made through a weapon get the weapon's proficiency bonus?
Nov
16
awarded  Enlightened
Nov
15
awarded  Nice Answer
Nov
15
comment Is a stake in the heart really this difficult?
@Pyrodante: Hitting somebody's heart in a fight is also beyond the scope of most mortals, both in our world and the WoD.
Nov
15
comment Who are the movers and shakers in any larger city in Vampire: the Requiem?
@Undreren: Dresden Files has been a big influence on me lately, with it's player-aided design of characters the PCs don't know about. Of course, some surprises belong to the GM.
Nov
15
answered Who are the movers and shakers in any larger city in Vampire: the Requiem?
Nov
15
comment Who are the movers and shakers in any larger city in Vampire: the Requiem?
One comment: don't detail all the vampires in control of larger territories. Leave yourselves room to grow or add. (Or build a still-contested territory into the design.) Sandbox campaigns gain from detailing-as-you-need-to, so write up the vampires in control of the larger territories that are near to, or influential upon, the players.
Nov
9
comment What should I consider when creating a time travel adventure?
Two games worth looking at that are specifically about this: Feng Shui (where characters messing with the timeline is part of the point) and if you can find it, Continuum (where all PCs are epically powerful time travellers, but dare not alter their own futures, lest more powerful future time travellers take care of the paradox for them.)
Nov
7
reviewed Reviewed How does one become a god?
Oct
27
awarded  Yearling
Oct
23
comment Shifts in aspect assessments
I agree totally, but in this case I don't forsee any bad consequences for our fun level. (Our house policy is "rules as written/intended, except where we've decided a specific reason to change it" - which we do frequently. So we'll try it the official way, and revert if somebody dislikes it.)
Oct
23
revised Shifts in aspect assessments
Important update discussing that this answer is now officially wrong.
Oct
23
awarded  Custodian
Oct
23
comment Shifts in aspect assessments
Well, that's a definitive answer. It also contradicts my interpretation. +1 to you and @aardvark for causing a revision of my rules view.
Oct
23
reviewed Approve suggested edit on How does D&D Vancian magic make sense in-game?
Oct
23
reviewed Reviewed How to kill a troll in D&D 3.5?
Oct
23
comment As a GM, what aids could I use to create adventure scenes on the spot?
Good point, +1. (My first World of Darkness campaign was based entirely on an Iron Maiden mixtape.)
Oct
23
comment As a GM, what aids could I use to create adventure scenes on the spot?
Great idea, @Sardathrion - you should edit that in. (Also, Everway had this approach as it's primary mechanic; you might take a look at that for inspiration.)
Oct
23
comment Shifts in aspect assessments
@MaurycyZarzycki: You're correct, but it's not insurmountable. Rules-wise, it's consistent to play it this way. For in-universe GMing feel, you're right that it makes no sense for the aspect to be temporary. My take on this has been that the character's understanding (the assessment) is fragile. So in your example... with 1 shift, the PC learns of Happy-go-lucky normally. With no shifts, the PC might notice that the target is a cheery person, but they didn't understand the target well enough to take advantage of it - or the thought crossed their mind, but was forgotten.
Oct
23
comment Shifts in aspect assessments
I think you're both right here; the rules really don't explicitly answer the question - which is why we're all posting 'what seems to make sense' style answers.