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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Dec
25
comment How do significantly differing male and female lifespans change my setting?
A good answer. You should also consider the reverse of the first paragraph: Males are frequently adventurers (as they're both young and risking comparatively little), whereas the females are more risk-averse - they've got centuries of lifespan to protect and reasons to take the long view.
Dec
25
reviewed Leave Open Is there a list of optimised characters for D&D 3e?
Dec
19
comment Tying someone up in 4E
@waxeagle: On serious thought, you're right. Having any chance at passing that check ought to involve massive level advantage, martial arts superiority, or the like. (In earlier editions, of course, it would be even harder than that. The attacker would need to understand the Grapple rules.)
Dec
19
comment Tying someone up in 4E
Good answer, and I have to agree. Binding someone who's fighting back should be good for a -10 penalty on the check, even if they're not a better wrestler than you.
Dec
13
comment Do powers (especially miracles) require concentration?
Hello and welcome to the site! This is a great first question.
Dec
13
reviewed Reviewed Do powers (especially miracles) require concentration?
Dec
4
revised Is altering the adventure to suit the players the purpose of the DM in D&D?
Copy edit; edited relevant book text into the question.
Dec
4
awarded  Analytical
Dec
3
comment What action is it to switch between holding a weapon two-handed, and then wielding it one-handed
Must agree with @Zach here. Wearing my fencer hat for a moment: Not only is it extremely quick and easy to change grip on a two-handed weapon, it's routine. There are a few basic moves with a longsword that require you to let go with one hand for a couple of seconds, for example. This is even more true with polearms.
Dec
1
comment Why does everyone carry a 10' pole?
@MasonWheeler: That character was a dwarven engineer, and could do clever things with locking clasps. (Size was the main reason he needed to make it smaller... That GM didn't track weight limits, but did demand that we note down how and where all our junk was being carried.)
Nov
21
awarded  Nice Answer
Nov
21
comment What's the minimum number of players necessary for a Dread game?
+1. This answer describes the situation perfectly. I usually plan my games for 4-5, but have had good success with only 3 players (one of whom hated playing Jenga and basically never pulled!)
Nov
20
comment If a Paladin purposefully goes bad, can they still atone and return to prior status?
That's pretty much what the "Blackguard" is for (that's why I mentioned it). Essentially a blackguard has evil versions of the standard Paladin powers.
Nov
20
comment If a Paladin purposefully goes bad, can they still atone and return to prior status?
(P.S. Trogdor is a web comic reference. It's not so much from D&D as from something that was spoofing it at the time.)
Nov
20
comment If a Paladin purposefully goes bad, can they still atone and return to prior status?
@Iyzzybelle: Not usually directly (although if we get into sufficiently obscure spells and feats from expansion books, practically anything is possible). However, they've got a lot of powers that make them obvious candidates for the role of "self-sacrificing" - huge health, heavy armour, magical healing, immunity to disease, and most importantly: a magical total immunity to fear of any kind. Paladins are normally expected to charge in and hold the monsters off while everyone else gets the work done.
Nov
19
comment What is a good way to handle a multi-plane adventure?
Nice answer. One corollary to your all-important second piece of advice: they way all those celestial dire elemental summons seemed wrong for their surroundings? In most planes, your party are that wrong for their surroundings.
Nov
19
comment How common is Detect Evil in the Forgotten Realms? Roleplaying VS Game Mechanic
Yes. Paladins are lawful good! They can't go around murdering strangers for being evil (unless they're some place where that's actually legal!). Breaking the law leads to loss of paladin powers just as fast (if not as permanently) as doing something evil.
Nov
19
comment How common is Detect Evil in the Forgotten Realms? Roleplaying VS Game Mechanic
+1 for getting to the real problem.
Nov
19
comment If a Paladin purposefully goes bad, can they still atone and return to prior status?
@SevenSidedDie: Good point (I greatly prefer 2nd to 1st myself), but I think it's very unlikely for Andrew. He's essentially a very weak personality, a follower, for most of the series. The main reasons to prefer 2nd to 1st are logical organisation, tidier rules mechanics, art, and an expanded idea of 'roleplay'; Andrew isn't the type to stand his ground on a minority preference for those reasons. He's more likely to go with the crowd (either 3rd, or whatever edition Warren prefers), or stick with the dusty manuscripts of 1st (remember, he's an actual demon-summoning warlock.)
Nov
18
comment What alternatives to hit points are there for abstracting wounds?
A similar, but more complicated, hybrid system was used for West End Games' later Torg. That had wound levels as above, plus a hit-pointy system of stress that caused unconsciousness when you ran out, plus a 'K O' system that knocked you out instantly if you received both a K and an O, but did nothing otherwise - allowing for instant-knock-out nonlethal attacks.