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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Aug
21
awarded  Nice Answer
Aug
18
revised In D&D 4e powers with effects based on a stat, does 1/2 your level count for the effect?
Corrected: Boundless Endurance is PHB not Martial Power.
Aug
18
answered In D&D 4e powers with effects based on a stat, does 1/2 your level count for the effect?
Aug
18
revised In D&D 4e powers with effects based on a stat, does 1/2 your level count for the effect?
Edited format, grammar and question title for readability.
Aug
18
comment In D&D 4e powers with effects based on a stat, does 1/2 your level count for the effect?
Hello and welcome to the site, Guard No. 67. I've done editing on your question to make the title clearer; I hope this matches what you meant.
Aug
17
comment “Phys-repping” a large creature at a LARP?
Additional note: I've seen the Avenue Q puppets used in a LARP. It went very well.
Aug
17
comment How do I estimate puzzle durations?
This is correct, but take the comment by @SevenSidedDie into account. After you beta test, allow for extreme outliers. (I once broke the pacing on a LARP by solving a fifteen-minute-to-half-an-hour puzzle in under two. The refs weren't counting on anyone being able to write backwards in runic reflected in a cylindrical mirror. Spatial awareness is cool.) Once you know your players well you can tighten the estimate; until then assume one bad day can triple the time and one smartass mathematician can cut it by 75%.
Jul
29
comment Difference between writing a one-off scenario and writing a quest for a campaign?
+1 for point 4. Being hired to do a job is usually not a good use of game time. Learn a lesson from Star Wars - start off with action in progress; explain why during the scene, not before. In a one-shot your game minutes are a precious resource; use every one to effect.
Jul
27
awarded  Critic
Jul
27
comment Choosing between Tales From the Floating Vagabond and Paranoia for a “one-shot.”
I have to vote against this. It's a brilliant and well-written answer... which expressly doesn't answer the question.
Jul
12
comment What are some good skills and stunts for a mortal lawyer in Dresden Files?
Stunt-wise, pay particular attention to Contacts stunts, the Deceit stunts 'Honest Lies' and 'Takes One to Know One', all the Empathy and Rapport stunts, and the Performance stunt 'Pointed Performance'. Take stunts which complement your best skills and reflect the kind of character you imagine.
Jul
9
comment Best answer for people concerned about RPG activities being occult or dangerous?
@GMJoe: So play an RPG that doesn't look like it when you show the rules. (Dread, Monkey, Microscope, Fiasco.)
Jul
4
answered Could a “Fog of war” prop break a game in any way?
Jul
4
comment Could a “Fog of war” prop break a game in any way?
Hello and welcome to the site! Best wishes for your first game.
Jul
2
answered Choosing appropriate skill and power levels in Mutant City Blues
Jun
29
comment What's the best practice for an Indie-LARP?
+1 for extremely important point which I had neglected to address. Take this answer seriously.
Jun
28
answered What's the best practice for an Indie-LARP?
Jun
24
comment Looking for a “Magic Rich” High Fantasy RPG
Everway is appropriate to almost any setting, because it's so system-light - it's been repurposed successfully for things far more distant from the epic fantasy it was designed for. (I've seen the rules used for space opera or superhero games, for example.) Its natural home ground is mythic fantasy, but it easily ranges widely. It would certainly be my go-to system if I were going to GM the kind of world described.
Jun
23
answered Looking for a “Magic Rich” High Fantasy RPG
Jun
16
comment Skill Point vs. Refresh Progression/Ratio in Dresden Files RPG?
+1 Excellent answer. In Dresden, Skills and Refresh do completely different things. Love them both for what they are.