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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Feb
16
answered How should I interpret “rival” when playing out the Envy vice?
Feb
15
reviewed Leave Open Tried all the existing advice, but players still never roleplay fear
Feb
15
awarded  Nice Answer
Feb
12
comment Should I read the Dresden Files fiction before I get the RPG?
@thatgirldm: Oh, sure, if you're going to read the whole series, you should go back and fill in Storm Front. But if the aim is to start with a book or two to get the feel of the character and universe, it's not quite a representative start, and it's definitely not the best novel. Fool Moon and Grave Peril give a much better picture. And even later on, the "how I learned Fuego" short story introduces that big-spoiler-plot-arc much better than Storm Front does.
Feb
6
comment GMs and MCs, When do you say, 'No,' to your players?
Wow. A beautiful answer, neatly encapsulating what's different about Dungeon World. (Notice that my entire answer fits inside case 2, with room to spare!) +1 for you.
Feb
5
comment Should I read the Dresden Files fiction before I get the RPG?
A perfect summary; +1. If you only care about the Fate rules, then DF YS is the best book to read until FATE core comes out. If you care about running games in Dresden's world, the books are not completely necessary - but they'll be a huge help.
Feb
5
comment Should I read the Dresden Files fiction before I get the RPG?
A side note... if you want to read one of the books first, you don't have to start with Storm Front - it's a clumsy early work by comparison to the rest of the series. Fool Moon (the second novel) gives just as solid a picture of the world, and is a better novel. The plot proper starts in the third, and anything after about book six will make no sense unless you're reading the entire series.
Feb
4
comment How does a skill modify another skill?
DFRPG still uses restrict and complement, but they're relegated to a sidebar of useful terms - it's on YS p214.
Feb
4
reviewed Excellent How would I quickly put together a believable map of an area?
Feb
4
reviewed Satisfactory Advantage of Howling Helm in combat
Feb
4
reviewed Satisfactory Looking for survivalist compound materials
Feb
4
reviewed Excellent How does 'Warp in the Weave' interact with moveable area-effects?
Feb
4
awarded  Custodian
Feb
4
reviewed Satisfactory How to factor the xp cost of poison/magic weapons into an encounter
Feb
4
reviewed Excellent What should a DM do if a player wants to do something impossible?
Feb
4
reviewed Excellent Technomancer's Dragon Hoard - What to do with all the credits?
Feb
4
reviewed Satisfactory Games with mechanics for dreams
Feb
4
reviewed Excellent Are two creatures sharing one square adjacent to each other?
Feb
4
reviewed Satisfactory How does becoming undead interact with constitution increases?
Feb
4
awarded  Custodian