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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Feb
28
comment What's a good mechanic for rewarding players for keeping their characters happy?
This is a brilliant question; I'm looking forward to the answers. (Ever noticed that adventurers that own entire kingdoms still eat standard packed trail rations?)
Feb
22
comment What is a good mechanic for a test of will power?
@DerekTomes: What you say is completely true, but there's a difference between favouring skill and favouring natural ability. LARP fighting favours those who train, but anyone can practice and get better, and you stand a small chance even against a stronger opponent. Beware of contests which don't have that much variation, because then in a match between the same two players the same one will always win - which is probably not the game design you wanted.
Feb
22
comment How do I help my players get past an obstacle I didn't intend?
@leokhorn is completely right. Make sure there's some other limit on the power of the well, and let the players know it! Once they realise they can get one NPC to wish, they'll realise they can get one hundred NPCs to wish...
Feb
19
comment What is a good mechanic for a test of will power?
@DerekTomes: ...as an asthmatic who prefers to play wizards, I don't. A physical contest system needs to take into account that some people are inherently unable to compete on even terms. (Tests requiring colour-recognition have the same problem - a small percentage of your players just can't do it.) Of course, if you have a small group it may be that it's not a problem for any of your players. In which case go right ahead.
Feb
18
reviewed Reviewed Crime Investigation in a fantasy world
Feb
18
comment Crime Investigation in a fantasy world
+1 This is a very good point; fantasy world have very different forensic capabilities. (It's worth remembering that Necromancy didn't originally mean "magic for affecting the dead". It meant magic for gathering information from the dead. "-mancy" implies divination... and if your fantasy world allows people to speak with the dead in any way, the judicial system will have someone who can.)
Feb
18
reviewed No Action Needed How to mitigate glass cannon syndrome in Pathfinder?
Feb
16
answered How should I interpret “rival” when playing out the Envy vice?
Feb
15
reviewed Leave Open Tried all the existing advice, but players still never roleplay fear
Feb
15
awarded  Nice Answer
Feb
12
comment Should I read the Dresden Files fiction before I get the RPG?
@thatgirldm: Oh, sure, if you're going to read the whole series, you should go back and fill in Storm Front. But if the aim is to start with a book or two to get the feel of the character and universe, it's not quite a representative start, and it's definitely not the best novel. Fool Moon and Grave Peril give a much better picture. And even later on, the "how I learned Fuego" short story introduces that big-spoiler-plot-arc much better than Storm Front does.
Feb
6
comment GMs and MCs, When do you say, 'No,' to your players?
Wow. A beautiful answer, neatly encapsulating what's different about Dungeon World. (Notice that my entire answer fits inside case 2, with room to spare!) +1 for you.
Feb
5
comment Should I read the Dresden Files fiction before I get the RPG?
A perfect summary; +1. If you only care about the Fate rules, then DF YS is the best book to read until FATE core comes out. If you care about running games in Dresden's world, the books are not completely necessary - but they'll be a huge help.
Feb
5
comment Should I read the Dresden Files fiction before I get the RPG?
A side note... if you want to read one of the books first, you don't have to start with Storm Front - it's a clumsy early work by comparison to the rest of the series. Fool Moon (the second novel) gives just as solid a picture of the world, and is a better novel. The plot proper starts in the third, and anything after about book six will make no sense unless you're reading the entire series.
Feb
4
comment How does a skill modify another skill?
DFRPG still uses restrict and complement, but they're relegated to a sidebar of useful terms - it's on YS p214.
Feb
4
reviewed Excellent How would I quickly put together a believable map of an area?
Feb
4
reviewed Satisfactory Advantage of Howling Helm in combat
Feb
4
reviewed Satisfactory Looking for survivalist compound materials
Feb
4
reviewed Excellent How does 'Warp in the Weave' interact with moveable area-effects?
Feb
4
awarded  Custodian