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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Jun
3
reviewed Approve suggested edit on obsidian-portal tag wiki excerpt
Jun
1
reviewed Approve suggested edit on with-great-power tag wiki
Jun
1
reviewed Approve suggested edit on with-great-power tag wiki excerpt
May
24
answered How do characters enter the Shadows?
May
14
reviewed Approve suggested edit on 7th-sea tag wiki excerpt
May
13
reviewed Approve suggested edit on Where does the term “nova” come from?
May
11
reviewed Approve suggested edit on Exploring ocean depths: is pressure an issue? Should it be?
May
9
reviewed Approve suggested edit on How to Fix a Terrible Lapse in Judgement
May
6
reviewed Leave Open What is a good gaming system to convert RIFTS RPG into?
May
5
reviewed Approve suggested edit on Help w/Character Sheet: What are ability modifiers and how do I calculate them?
May
5
answered How does RPS probability impact game flow?
May
2
reviewed Approve suggested edit on Does an alchemist need make a Spellcraft check when he wants to copy a formula?
May
1
reviewed Approve suggested edit on Is a spell with an attack roll “an attack” for the purpose of Sneak Attack?
Apr
28
revised Can deaf people play RPGs?
Included details from comments; revised approach slightly.
Apr
23
comment Alertness feat, Perception and being surprised
This is not an answer, but worth mentioning: you never roll passive Perception. Your passive Perception is just your ordinary perception - with an assumed "take 10" as the die roll. It's noted down precisely to avoid having to make actual die rolls. So anything that boosts the skill boosts the passive as well; there's no difference.
Apr
23
reviewed Approve suggested edit on How do I roleplay an intelligent character?
Apr
21
comment How can you model giving skills in Kerberos Club FATE?
Don't be concerned. Fate takes plot changes in stride. "Oh no, I can't shoot fire! Now I feel really motivated to run like hell." Or if the change is coming soon, make the character leave the points "banked" until they get to reallocate them to the new skill. (We're starting to ramble; I'll try to edit all this into the answer later, so we can delete comments.)
Apr
21
comment How can you model giving skills in Kerberos Club FATE?
Yes, give skill points back for reallocation when they lose skills, and charge them when they take new ones.
Apr
21
comment How can you model giving skills in Kerberos Club FATE?
Technically, it's an Extra rather than a custom trapping. But since it's a GM-controlled plot-driving Extra, you don't need to care about the details - just declare that the ability exists. Then go with the first approach. The end of the Christmas special is pretty much the definition of a Major milestone. So let the players reorganise their characters as need be, and your NPC is just the plot-enabling-excuse for being able to rearrange their powers.
Apr
21
answered How can you model giving skills in Kerberos Club FATE?