9,332 reputation
23051
bio website
location
age 38
visits member for 3 years, 9 months
seen 13 hours ago

In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Jun
13
comment Does the taint in my aura from Diablerie ever fade?
Since the question doesn't specify rules-as-written, I'd say this is a solid answer. It's not the book's answer, but it's a useful interpretation for a GM to consider.
Apr
23
comment Alertness feat, Perception and being surprised
This is not an answer, but worth mentioning: you never roll passive Perception. Your passive Perception is just your ordinary perception - with an assumed "take 10" as the die roll. It's noted down precisely to avoid having to make actual die rolls. So anything that boosts the skill boosts the passive as well; there's no difference.
Apr
21
comment How can you model giving skills in Kerberos Club FATE?
Don't be concerned. Fate takes plot changes in stride. "Oh no, I can't shoot fire! Now I feel really motivated to run like hell." Or if the change is coming soon, make the character leave the points "banked" until they get to reallocate them to the new skill. (We're starting to ramble; I'll try to edit all this into the answer later, so we can delete comments.)
Apr
21
comment How can you model giving skills in Kerberos Club FATE?
Yes, give skill points back for reallocation when they lose skills, and charge them when they take new ones.
Apr
21
comment How can you model giving skills in Kerberos Club FATE?
Technically, it's an Extra rather than a custom trapping. But since it's a GM-controlled plot-driving Extra, you don't need to care about the details - just declare that the ability exists. Then go with the first approach. The end of the Christmas special is pretty much the definition of a Major milestone. So let the players reorganise their characters as need be, and your NPC is just the plot-enabling-excuse for being able to rearrange their powers.
Apr
19
comment How can I create more compelling villains?
Not quite a duplicate, but look at this question on fantasy villains.
Apr
19
comment Shapeshifter Villain travelling with Party
Hello, Shifter, and welcome to the site. This is a great first question.
Apr
2
comment Can a bound outsider disobey its orders?
Plane shifting is not a good solution, however. The advantage of using Planar Binding to negotiate with devils is that you only have to negotiate with one at a time.
Apr
2
comment Can a bound outsider disobey its orders?
Surely some archons don't mind being bound in order to help with a good cause. (Especially as the only requirement is for them to adhere to a lawfully negotiated deal.) And according to the Bestiary, devils "willingly serve and bargain with those who conjure them, but always seek to pervert their orders to serve the greater agenda of Hell" - I'd guess that evil, legalistic entities would rather be in the world with opportunities to pervert their orders than locked away in other planes where they can't do anything to procure souls for their infernal masters.
Apr
2
comment Can a bound outsider disobey its orders?
+1 for a wonderful answer. I'd like to add only one point: some outsiders like being summoned and doing deals with mortals - it gets them chances to act on another plane. An outsiders that wants more chances to do this may keep to the spirit of the agreement because it cares about its reputation. (Until the character offends it, and suddenly it becomes the demon of reading-the-fine-print-very-carefully. "I swore to return the lost gem of fire to the McGuffin clan. I never said in what year.")
Mar
19
comment Gumshoe investigative ability pool sizes
I still have a private copy of the sample characters - catch me in chat and I'll send you the saved web page.
Mar
11
comment Why is time-dilated simulspace not an I Win button?
KRyan is correct, Slothman, especially as the brain your alpha fork is running in is probably an even more efficient synthetic brain. It's the signal traffic which will give you away. (P.S. Thanks @Sardathrion; coming from you that's very high praise indeed.)
Mar
8
comment Why is time-dilated simulspace not an I Win button?
@Klaim: I considered saying that, but deliberately rejected it, because I'm not sure it's true for hacking. Yes, a hack is a dialogue - but the limiting factor on the speed of that dialogue is usually the hacker, not the target system. The response time of the target is usually significantly more than 60 times faster than the hacker, if we can use modern intrusion as any kind of example. (Does make social engineering attacks impossible, though. Software exploits only.)
Mar
7
comment Why is time-dilated simulspace not an I Win button?
I think that's a fair assessment of the issue, @Sardathrion. It's certainly the problem I've tried to address in my answer.
Feb
21
comment Exactly, what is an encounter?
@Flamma Exactly so. Anything that would be one scene in a play or film is probably one encounter in a game.
Feb
18
comment Hacking into a mesh insert in Eclipse Phase
@BrianBallsun-Stanton Draupadi had found the right place, but missed the other use - besides going from Spotted to Covert, you can use Upgrading Status to escalate privilege from Covert to Hidden. Hidden intruders have effectively rooted the system; they act with admin access rights but need not show up as an admin-level user.
Jan
24
comment Can temporary character banality be lower than permanent?
It's page 152 in the second edition, and it's not mistranslated: the book says temporary banality causes you to slip into the Mists. However, permanent Banality affects the difficulty of Enchanting, and cantrips are ambiguous. (While not a mistranslation, I suspect it is an error, because I agree this seems silly.)
Jan
22
comment What is “GM/DM Fiat?”
A fiat is an order, or decree, by someone in authority. I hope that makes the phrase clear; it's not actually a roleplay-specific term. (So I'm not answering, because I suspect this question really belongs on English.SE.)
Jan
20
comment Shouldn't The Doctor almost always be an NPC?
+1 for "or writing an all Time Lord game", a solution I'd completely neglected but now really want to play.
Jan
12
comment How do you have interesting events happen after a success?
@AlexP is right. That last part is exactly what I meant by "Make them awesome, then skip to the drama", except that your example is better than mine.