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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Jul
6
comment When changing a PC's actions based on an aspect, is it better to Compel or Invoke for Effect?
@Ryno: Probably better to ask in chat than in comments. But yes, that's correct; invoke/tag adds the usual +2 or reroll to a roll; compels force actions/inactions that suit the aspects.
Jun
21
comment For a group of 20-50 people, what would be some apocalyptic survivalist LARP set ups that would work with the group size and skill level?
@called2voyage: No major differences from SO. Our standard of "factual" has to be a little fuzzier sometimes, but the usual SE rules about answerable questions and examples from practical experience apply.
Jun
21
comment How Fate games could go wrong and how to prevent that
+1 for amazing. I feel like the back half of this answer is a full and important answer in its own right to a much more general question about social contracts and avoiding triggers, and I'd love to see it widely read.
Jun
21
comment How Fate games could go wrong and how to prevent that
@Flamma: The question is specifically about transitions from D&D, where the GM is extremely adversarial compared to Fate. In a D&D game it's hardly unusual for figuring out how the NPCs are trying to kill the party to be most of the GM's job for a session. In Fate it's 5% of the job, or less. (D&D also has a more hostile world than most Fate games; there's little Fate equivalent to "dungeon crawl".)
Jun
21
comment How Fate games could go wrong and how to prevent that
@Sardathrion is right. I've tried to put in a trial answer to the model-question-that's-in-there, while including the specific examples you asked about. I hope that helps you rephrase the question to be more specific.
Jun
20
comment How do you force a character to reliably tell the truth?
@okeefe: Depends how sneaky your GM is. There's no easier way to fool people than with the truth.
Jun
19
comment How can a GM prevent growing disillusioned with their own game?
This. Not railroading doesn't mean the world is open, it means the consequences are. (Railroading is when the party gets the feeling that their decisions don't matter. You can drop them into any situation you care to contrive and they'll let it go, as long as they still feel they can change the outcome.)
Jun
16
comment What are the critical differences between WEG's Star Wars 2nd Ed. and Star Wars 2nd Ed. Revised and Expanded?
+1 for saying what I was about to. It think it's worth nothing that R&E is a prettier, more usable book - the index, for a start. There's little difference as a game, but as a publication the R&E is much improved.
Jun
13
comment What ebook readers work well with roleplaying PDF?
+1 solid answer. It's worth editing now: Android tablets are out in the same form factor as the iPad, and the Nexus 10, Asus Transformer or Samsung Galaxy are also solid choices for reading large PDFs.
Jun
1
comment Are there any magic items to crash a wall?
+1 for Kord's Force; probably the most appropriate solution for a barbarian.
May
29
comment How are Werewolf traits balanced?
@Flamma: As in any RPG, two characters with the exact same stats could be too similar, or not, depending entirely on the players. And abilities will go a long way to differentiate them.
May
29
comment How are Werewolf traits balanced?
@Flamma: An Ahroun can't pick the rage and still be a better trickster. Most of the Ragabash's trickster skill comes from his Gifts... which an Ahroun buys at out-of-auspice costs. At the expense of his Ahroun gifts.
May
29
comment What makes up the core FATE?
@illotum: True, but I haven't played Bulldogs! and didn't want to guess at what was included. Would you like to edit it in?
May
29
comment A basic rules summary for the Doctor Who Adventures in Time and Space RPG
+1 nice start. I'd add a note on the game's uniquely appropriate initiative system, though.
May
28
comment How can I create a Prisoner's Dilemma-style choice in Paranoia?
@Dakeyras: Correct, but easy to achieve, since the players never know when they might have to keep cooperating. For a perfect Paranoia game, you're aiming at "betray in a pseudorandom but high percentage of cases", combined with almost no way to tell which cases require the rare outbreak of cooperation.
May
24
comment How are Werewolf traits balanced?
@Flamma: You're right, I'd missed that you said "abilities". But yes, 1 per Rage is cheap. One extra attack in combat (for a Garou) is pretty much as big an in-game benefit as having two skills at 4 instead of 3, or being rich. The WoD cares about all of those things, and not more about any one. The tribes aren't precisely balanced, but they're such a small part of your power that it doesn't matter. It's no more unbalanced than anything else in character creation. (We're in danger of discussion here, so if you want to get into the details further I'll meet you in chat.)
May
24
comment How to learn World of Darkness canon if I'm not using the rules system?
Hi semiomant; welcome to the site. Great first answer.
May
24
comment What is the best way to prevent abuse of the gate spell?
This is the way to do it. +1. More consistent with fantasy fiction and ideas, much more consistent with the world, still worthy of its spell level, still allows evil summoners to be evil. It is sufficient to allow the creature a will save vs mind control... if you make it roll instead of persuading it, you just made yourself an epic-level planehopping mortal enemy. With wish spells.
May
21
comment How can I let players make more choices during combat?
@Dakeyras: It's amazing how much damage you can do to a L10 party with Kobolds, if the kobolds are smart and prepared and taking full advantage of their propensity for ambushes.
May
18
comment How effective would a mech be in a city environment?
This says everything. If the objective is to capture the city, there's an interesting and deep tactical discussion (edit the question if that's what you want). If the objective is to destroy the city, there's no need even to enter it, and the mech / artillery combination is unbeatable.