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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Jun
1
comment Are there any magic items to crash a wall?
+1 for Kord's Force; probably the most appropriate solution for a barbarian.
May
29
comment How are Werewolf traits balanced?
@Flamma: As in any RPG, two characters with the exact same stats could be too similar, or not, depending entirely on the players. And abilities will go a long way to differentiate them.
May
29
comment How are Werewolf traits balanced?
@Flamma: An Ahroun can't pick the rage and still be a better trickster. Most of the Ragabash's trickster skill comes from his Gifts... which an Ahroun buys at out-of-auspice costs. At the expense of his Ahroun gifts.
May
29
comment What makes up the core FATE?
@illotum: True, but I haven't played Bulldogs! and didn't want to guess at what was included. Would you like to edit it in?
May
29
comment A basic rules summary for the Doctor Who Adventures in Time and Space RPG
+1 nice start. I'd add a note on the game's uniquely appropriate initiative system, though.
May
28
comment How can I create a Prisoner's Dilemma-style choice in Paranoia?
@Dakeyras: Correct, but easy to achieve, since the players never know when they might have to keep cooperating. For a perfect Paranoia game, you're aiming at "betray in a pseudorandom but high percentage of cases", combined with almost no way to tell which cases require the rare outbreak of cooperation.
May
24
comment How are Werewolf traits balanced?
@Flamma: You're right, I'd missed that you said "abilities". But yes, 1 per Rage is cheap. One extra attack in combat (for a Garou) is pretty much as big an in-game benefit as having two skills at 4 instead of 3, or being rich. The WoD cares about all of those things, and not more about any one. The tribes aren't precisely balanced, but they're such a small part of your power that it doesn't matter. It's no more unbalanced than anything else in character creation. (We're in danger of discussion here, so if you want to get into the details further I'll meet you in chat.)
May
24
comment How to learn World of Darkness canon if I'm not using the rules system?
Hi semiomant; welcome to the site. Great first answer.
May
24
comment What is the best way to prevent abuse of the gate spell?
This is the way to do it. +1. More consistent with fantasy fiction and ideas, much more consistent with the world, still worthy of its spell level, still allows evil summoners to be evil. It is sufficient to allow the creature a will save vs mind control... if you make it roll instead of persuading it, you just made yourself an epic-level planehopping mortal enemy. With wish spells.
May
21
comment How can I let players make more choices during combat?
@Dakeyras: It's amazing how much damage you can do to a L10 party with Kobolds, if the kobolds are smart and prepared and taking full advantage of their propensity for ambushes.
May
18
comment How effective would a mech be in a city environment?
This says everything. If the objective is to capture the city, there's an interesting and deep tactical discussion (edit the question if that's what you want). If the objective is to destroy the city, there's no need even to enter it, and the mech / artillery combination is unbeatable.
May
17
comment Is making a skill check in place of another check still considered the original skill?
Hello, Ephiral, welcome to the site, and +1 for a solid initial answer. It would be improved slightly if you edited in the relevant text from the talent and Star Wars FAQ. (On which subject, our FAQ is here if you'd like to check it out.)
May
5
comment Incentivizing Player Betrayal?
I wish I had a second +1 for link Press and Dyson anyway; that paper is one of those revelatory "why did I never think to do that?" moments in mathematics.
Apr
18
comment Running a game of Microscope that isn't totally insane?
+1 for as usual, Brian beats me to it by 10 mins. Especially the theme. Theme is everything when setting the tone. (I've run a game that ended with a slave rebellion by intelligent sheep ninja wielding doomsday weapons... but the tone stayed serious because it was played completely straight. Because the game had started out with simple, serious bronze age politics and exploration, and we'd hung on to that as the end approached.) Pick a theme that encourages serious - Dune, not Star Wars. Global Frequency, not Justice League.
Apr
17
comment Should long Aspects be split?
+1 Strong answer. A High Concept should sum up the whole character; it's OK for it to imply a lot of things. Other aspects that don't seem to work should usually be rephrased rather than split; instead of describing the character (So in this case, the High Concept would be "Gnome Illusionist On The Make" or "Lord Of Illusion (In Training)". If it's not a high concept aspect, try rephrasing away from skills entirely - leave the illusion in stunts and take aspects like "I Can Do Great Things" or "My Teacher Said I Would Be The Best".)
Apr
8
comment Character generation for the dresden files “case file” adventures
+1 for that last paragraph. Fill in a couple of aspects each, then leave the others blank and let them emerge during play.
Apr
1
comment How can I replace a player character with an impostor without alerting the group?
Completely correct. Oddly, The less opportunity you create specially for the master spy, the more plausible the switch will be. (The last time a group PC became a traitor was in my Star Wars game, and the group were going through customs at the time. All I did was roleplay mini-incidents for two other PCs in the group, thereby establishing that stuff happened without drawing any attention to the switch.)
Apr
1
comment How can I include Dresden-Files-style vampires in my Pathfinder game?
I'd recommend adding NPC levels. The powers of older Dresden vampires are depicted as being quite variable and individual... The Red King's an evil priest, Mavra's a wizard, Lara's a warrior / noble, and most tellingly, Ortega's a warrior but his wife's a wizard.
Mar
12
comment What are the main factors to consider when a PC gains a major airport in V:tM?
@Bob. Wow. Talk about debts that come back to bite you... the day he becomes unconvinced that it was worth it should be interesting. (This is the same problem that makes RL airport security mostly useless. Cost to player of preventing Obf/Dom attacks on complex: huge, lasting, possibly terminal. Cost to attacker of using different plan involving Celerity/Obtenebration/Thaumaturgy/Presence: probably not noticeable. Heck, I can think of two entirely off-site Dominate plans offhand.)
Mar
11
comment What are the main factors to consider when a PC gains a major airport in V:tM?
@JamesBroyles: Your comment suggests an additional issue immediately: during a Blood Hunt, your PC is responsible for making sure the target cannot escape by air. That should give them a whole heap of extra security problems. (Given no more than the usual TSA and a couple of ghouls in strategic places, how do you secure an airport against someone with Obfuscate or Dominate?)