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| age | 37 | |
| visits | member for | 2 years, 7 months |
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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.
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Nov 15 |
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Is a stake in the heart really this difficult? @Pyrodante: Hitting somebody's heart in a fight is also beyond the scope of most mortals, both in our world and the WoD. |
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Nov 15 |
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Who are the movers and shakers in any larger city in Vampire: the Requiem? @Undreren: Dresden Files has been a big influence on me lately, with it's player-aided design of characters the PCs don't know about. Of course, some surprises belong to the GM. |
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Nov 15 |
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Who are the movers and shakers in any larger city in Vampire: the Requiem? One comment: don't detail all the vampires in control of larger territories. Leave yourselves room to grow or add. (Or build a still-contested territory into the design.) Sandbox campaigns gain from detailing-as-you-need-to, so write up the vampires in control of the larger territories that are near to, or influential upon, the players. |
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Nov 9 |
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What should I consider when creating a time travel adventure? Two games worth looking at that are specifically about this: Feng Shui (where characters messing with the timeline is part of the point) and if you can find it, Continuum (where all PCs are epically powerful time travellers, but dare not alter their own futures, lest more powerful future time travellers take care of the paradox for them.) |
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Oct 23 |
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Shifts in aspect assessments I agree totally, but in this case I don't forsee any bad consequences for our fun level. (Our house policy is "rules as written/intended, except where we've decided a specific reason to change it" - which we do frequently. So we'll try it the official way, and revert if somebody dislikes it.) |
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Oct 23 |
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Shifts in aspect assessments Well, that's a definitive answer. It also contradicts my interpretation. +1 to you and @aardvark for causing a revision of my rules view. |
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Oct 23 |
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As a GM, what aids could I use to create adventure scenes on the spot? Good point, +1. (My first World of Darkness campaign was based entirely on an Iron Maiden mixtape.) |
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Oct 23 |
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As a GM, what aids could I use to create adventure scenes on the spot? Great idea, @Sardathrion - you should edit that in. (Also, Everway had this approach as it's primary mechanic; you might take a look at that for inspiration.) |
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Oct 23 |
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Shifts in aspect assessments @MaurycyZarzycki: You're correct, but it's not insurmountable. Rules-wise, it's consistent to play it this way. For in-universe GMing feel, you're right that it makes no sense for the aspect to be temporary. My take on this has been that the character's understanding (the assessment) is fragile. So in your example... with 1 shift, the PC learns of Happy-go-lucky normally. With no shifts, the PC might notice that the target is a cheery person, but they didn't understand the target well enough to take advantage of it - or the thought crossed their mind, but was forgotten. |
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Oct 23 |
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Shifts in aspect assessments I think you're both right here; the rules really don't explicitly answer the question - which is why we're all posting 'what seems to make sense' style answers. |
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Oct 21 |
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Is it possible to Shift through opponents? Hello, Jermu, and welcome to the site! I've edited your question to help make it clearer; if this isn't what you meant then feel free to edit further. (And when you get a moment please read our FAQ.) @TimLymington: Presumably D&D 4. Tagged appropriately. |
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Oct 19 |
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Dresden Files without Wizards Hmmm... good point. I sort of had them in mind under "preparation", but should have said more. I'll think about this and edit later. |
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Oct 16 |
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Neverwhere game with Dresden rules @Vatine: The Marquis did trade in favours - but a significant percentage of those favours included acquiring or using magical powers or items. (Most relevant incident: The Marquis trading someone a useful but dangerous magical melody to someone, knowing that they'll ignore his warning to use sparingly... then coming back to charge them a bigger favour for the counterspell.) |
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Oct 15 |
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Infiltration trapping in Burglary Excellent point. The Fate system in Dresden Files is very much a 'whole' that has to be treated as such; most rules text in one place can be transplanted to similar situations. |
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Oct 14 |
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How much does the Sponsor help someone using Sponsored Magic in Dresden? Exactly this. If the NPC was never going to be seen again, I wouldn't let them take this much sponsored power. If they are seen again... then the next time the Knight should be labouring under an extra compulsion aspect or with extra goals to achieve, paying off the debt. Players should be able to assess those to generate advantages. |
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Oct 14 |
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Can I wish to never auto-miss on a natural 1? Hi Simon, welcome to the site! Your answer is both funny and good DMing, but it doesn't actually answer the question as asked. RPG.SE is very focussed on specific answers to questions; I recommend editing your answer to be more specific. (In this case, your answer appears to be 'No, because any competent DM will stop you.') |
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Oct 6 |
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Casting Feather Fall on an ballista bolt @TimLymington: Air resistance will be the same regardless of the effective mass of the arrow. But the arrow's momentum won't be. An apple and a feather may fall the same way, but they don't get blown about by the wind to the same extent. |
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Oct 2 |
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Divine / Arcane scroll use Hi, Duncan, welcome to the site! +1 for an interesting question; I'd never thought of this exploit but I'll be adapting these answers for my campaign. |
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Oct 2 |
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Divine / Arcane scroll use Hello, Steve, and welcome to the site! Could you expand on this answer? What you say is true, but doesn't cover the case here where the spell is on both the Wizard and Cleric spell lists. The question is whether it can be made as a (cleric) scroll and then immediately copied as a (wizard) spell. |
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Sep 5 |
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When planning a campaign, should I know what the ending is before we start? Exactly this. 'Sandbox' doesn't have to mean that the PCs are the only ones whose actions matter; the villains have plans and they'll lead to certain events unless the players actively change that. |