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In The Beginning Was The d20. Daniel is a long-time computing geek who spends his days spreading this good word. Interests include painting, medieval swordsmanship, and every conceivable form of game design.


Aug
23
comment Why is attacking from higher ground an advantage?
@DavidNavarre: Not really; D&D never got that right in the first place. ;)
Aug
18
comment In D&D 4e powers with effects based on a stat, does 1/2 your level count for the effect?
Hello and welcome to the site, Guard No. 67. I've done editing on your question to make the title clearer; I hope this matches what you meant.
Aug
17
comment “Phys-repping” a large creature at a LARP?
Additional note: I've seen the Avenue Q puppets used in a LARP. It went very well.
Aug
17
comment How do I estimate puzzle durations?
This is correct, but take the comment by @SevenSidedDie into account. After you beta test, allow for extreme outliers. (I once broke the pacing on a LARP by solving a fifteen-minute-to-half-an-hour puzzle in under two. The refs weren't counting on anyone being able to write backwards in runic reflected in a cylindrical mirror. Spatial awareness is cool.) Once you know your players well you can tighten the estimate; until then assume one bad day can triple the time and one smartass mathematician can cut it by 75%.
Jul
29
comment Difference between writing a one-off scenario and writing a quest for a campaign?
+1 for point 4. Being hired to do a job is usually not a good use of game time. Learn a lesson from Star Wars - start off with action in progress; explain why during the scene, not before. In a one-shot your game minutes are a precious resource; use every one to effect.
Jul
27
comment Choosing between Tales From the Floating Vagabond and Paranoia for a “one-shot.”
I have to vote against this. It's a brilliant and well-written answer... which expressly doesn't answer the question.
Jul
12
comment What are some good skills and stunts for a mortal lawyer in Dresden Files?
Stunt-wise, pay particular attention to Contacts stunts, the Deceit stunts 'Honest Lies' and 'Takes One to Know One', all the Empathy and Rapport stunts, and the Performance stunt 'Pointed Performance'. Take stunts which complement your best skills and reflect the kind of character you imagine.
Jul
9
comment Best answer for people concerned about RPG activities being occult or dangerous?
@GMJoe: So play an RPG that doesn't look like it when you show the rules. (Dread, Monkey, Microscope, Fiasco.)
Jul
4
comment Could a “Fog of war” prop break a game in any way?
Hello and welcome to the site! Best wishes for your first game.
Jun
29
comment What's the best practice for an Indie-LARP?
+1 for extremely important point which I had neglected to address. Take this answer seriously.
Jun
24
comment Looking for a “Magic Rich” High Fantasy RPG
Everway is appropriate to almost any setting, because it's so system-light - it's been repurposed successfully for things far more distant from the epic fantasy it was designed for. (I've seen the rules used for space opera or superhero games, for example.) Its natural home ground is mythic fantasy, but it easily ranges widely. It would certainly be my go-to system if I were going to GM the kind of world described.
Jun
16
comment Skill Point vs. Refresh Progression/Ratio in Dresden Files RPG?
+1 Excellent answer. In Dresden, Skills and Refresh do completely different things. Love them both for what they are.
Jun
7
comment How do I balance game interactions between a giant mecha that can level cities and its pilot?
Good suggestion. Although if we're going that far out, it's also time to mention the Evangelion-inspired Bliss Stage. It solves the problem with a similar level of teenage-emotion-driven mecha horror plot. swingpad.com/dustyboots/wordpress/index.php?page_id=244
May
29
comment Is the wall created by a “Wall Of…” spell considered to be an object?
@SteveC: TLDR stands for 'Too Long; Didn't Read'. In context, it means something like 'Summary version for people in a hurry'. (Side note: I disapprove of the increasing use of this acronym in preference to 'Summary:'; it adds nothing except opportunities for confusion. But that's a discussion for meta.) Good answer.
May
26
comment What is this mature RPG System I saw online a few years ago?
Frankly, the combination of brilliant and disturbing is a pretty good Greg Stolze give-away in and of itself.
May
13
comment Why does everyone carry a 10' pole?
The GM called me out on this one once. I arranged for my 10' pole to be hinged into three equal sections.
May
10
comment Neverwhere game with Dresden rules
That Misfits episode is a good basis. For a Neverwhere style approach, consider the Marquis de Carabas. At least half his livelihood is trading in items that grant magical powers, at a substantial cost to the buyer.
May
10
comment Should armor have invulnerability to some objects in Vampire: the Masquerade?
+1 for an excellent summary of principles of armour. Just awesome. Thanks, particularly for points 3 and 4 - these are common misconceptions for people used to gun-based eras, and I'd like to back them up. (I know half a dozen longsword moves intended to disable someone with a head hit; I can't even imagine any supposed to break through the helmet.)
May
10
comment Should armor have invulnerability to some objects in Vampire: the Masquerade?
@goofdad: You're completely correct, but that assumes that the players can heal between fights. That's true if you increase the damage output without increasing lethality, but not if you increase the chance of outright character-slaying injuries. (Since we're talking about Vampire, death isn't much of a handicap anyway... but loss of heads is.)
May
10
comment Should armor have invulnerability to some objects in Vampire: the Masquerade?
Fur Gnarl existed in 2nd and revised edition. Difficulty 7, reduces armor by 1 for every 2 damage done. Damaging attack is at +2 difficulty, because it has to hit the 'bare' spot to get the advantage. (Guess how much Werewolf I've run...)