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1h
comment How does one stop the rogue from trap checking every five feet
One search per room is still a decent suggestion, though.
2d
comment What should I do when other players refuse to engage with my character's flaw?
+1; conflict is a driving force behind narrative, but not every participant in a freeform RP within an MMO wants to create a fully realized narrative.
Oct
8
comment Fudge Dice Augmentation
To add to @ProfessorCaprion, on average 1dF is 0. As far as I'm aware (coming from DFRPG), the power-level of stunts should be roughly equivalent to +2 on a roll in specialized circumstances. 0 is a lot lower than 2 in FATE.
Oct
2
comment Could Belief in Little Fears: Nightmare Edition cause the dark side of the moon to really be dark?
@Bradd, "dark side of the moon" can have the same meaning as "far side of the moon". I believe it was used in this fashion during the Apollo program. In this case, it's "dark" because it can't be seen from Earth and is thus mysterious.
Oct
2
revised Plane shifter Hole of Oblivion (patent pending)
link to desktop DDI pages, fixed error in first link
Sep
30
revised Is Bleed worth optimizing
± symbol for clarity
Sep
30
comment How exactly is human ignorance maintained in the nWoD?
@Pryodante, does nWoD still have the New World Order convention of the technocracy? There you've got somewhat of a literal MIB :)
Sep
30
comment Does the Eladrin Soldier feat grant Greatspear proficiency?
Supporting evidence: The DDI character builder includes Greatspear, Gouge, and Zadatl in "suggested items" when selecting equipment, and includes proficiency w/Greatspear and Eladrin Soldier damage bonus on powers.
Sep
26
comment Spell to Duplicate a PC
+1, splitting a DID character into parts is definitely outside the scope of standard powers/rituals. Run through the idea with GM fiat/McGuffin-ness. If you REALLY want to mechanize it, have the GMs (including yourself) create a custom ritual to do what you want.
Sep
26
comment Are there any mechanical effects of being at zero Willpower?
Does nWoD have social combat like Exalted? Being tapped out on WP in Exalted basically means people can get you to do anything short of an Unacceptable Order with social attacks.
Sep
23
awarded  dnd-4e
Sep
22
comment How can we fish an indestructible item out of lava?
@Jason_c_o, Funny you should mention that: physics.stackexchange.com/questions/136724/… The only answer at the moment calculates for a 6ft tall person wearing white clothing and 1300K lava, you're safe at ~32ft from the edge. Add a reflective face mask and you're safe at ~6ft. (Answer assumes "OK" at 5x sun intensity from Earth's surface.)
Sep
22
answered Can I take an action in the middle of another, eg a standard action whilst moving?
Sep
19
comment How to design battle between characters of different scales (e.g. mecha vs. infantry)?
@aardvark, That post looks like it could be made into a good answer. A +4 difference as mentioned in it also sounds like a pretty good balancing factor for people vs. anime mecha.
Sep
17
comment How can a werewolf fly?
Just for clarity, I assume you want this potential Werewolf to be capable of landing more than once, yes? :)
Sep
16
comment Rolling initiative for a group of tokens in Roll20?
Of course, you can always make a thread in the the Roll20 suggestion forums to add the group rolling functionality. I doubt you'd get much disagreement from other users! ;)
Sep
16
answered Rolling initiative for a group of tokens in Roll20?
Sep
16
awarded  Pundit
Sep
15
comment How to get additional at-will powers
Convince your GM to let you "retrain" your race to Human or Half-elf? :) More seriously, is there a reason you feel you need to have 3 At-Wills? As a Wizard, you're already getting extra powers you can swap between during an extended rest.
Sep
15
comment How did D&D end up so focused on fighting, when its inspirations weren't?
I was under the impression that the early versions of the game encouraged avoiding fights, since it was very easy to get outright killed. Certainly there would have been players too dense to see that, but players rarely see a game in the same way as its designers do.