2,199 reputation
826
bio website mattdm.org
location Somerville, MA
age 39
visits member for 4 years
seen 5 hours ago

I do occasionally DM games, but the "dm" in my username represents my middle and last initials.


Oct
27
comment Is it a bad idea to steal characters from other media?
"One of my concerns with doing this is that it can make it really hard for your players to separate their player knowledge from their character knowledge" Why is this bad, even when applied to more major NPCs?
Oct
27
comment Is it a bad idea to steal characters from other media?
But "doesn't make complete sense in the game world, and is more or less weird" would be completely at home at many game tables. I'm not sure your examples here really make a general point.
Oct
16
comment What to do when my players want vanilla?
Anyway great answer. Now, off to ice cream for dinner!
Sep
30
comment Foxes for druids and rangers
This doesn't apply to the question, since it seems unlikely for a companion or shapeshifting, but foxes are a major carrier of rabies in some parts of the world, and for a monster stat block, that makes for a seriously serious attack.
Sep
27
comment Is it better to take the array and be Joe Average, or to roll for the odds of getting on average better scores?
I did note that about feats.
Sep
22
comment Does passive perception supersede active perception?
See also D&D 5e Passive Perception confusion, which has some good answers on how passive vs. active checks are meant to work in the game.
Sep
22
comment Can elves sleep / dream?
So much room for interpretation here! The description doesn't say at all that elves' meditation is developed to mimic sleep, just that it has the same restorative properties. And sure, it may not be instinctive — and perhaps this is why elves aren't considered adults until age 100. Maybe it takes that long to get this skill down, and without it you aren't ready to face the world without the stabilizing/comforting influence of family and community. (Perhaps elvish children are prone to disease and slow to heal, or suffer from mental instability, or both, due to imperfect trance.)
Sep
16
comment Are any 5e multiclassing options particularly strong compared to the base classes?
And... I don't really want to have an Internet fight here either. If everyone thinks the site isn't the right place, fine.
Sep
16
comment Are any 5e multiclassing options particularly strong compared to the base classes?
I'm not having an Internet fight... I'm making a character for an upcoming game. As I said in the question. I mean, I see that this isn't a "look at page 237 and read paragraph 3..." question, but if it were there would be no need to ask for experienced advice.
Sep
15
comment Are any 5e multiclassing options particularly strong compared to the base classes?
@Miniman Yes, but to answer the question, you only need to demonstrate that at least some of them are fine. (Or more ideally, that sets of combinations are fine — as in the example of 3.5E, where martial classes generally multiclass well — and, as a the-way-the-rules-work thing, not as just opinion).
Sep
15
comment Are any 5e multiclassing options particularly strong compared to the base classes?
I don't think that's true; I think the question can be reasonably answered for 3.5 (which is why I started with that), and I don't see why this edition is different in answerability, even if the answer is different. (In, fact, "This can't be determined in this edition, because reasons" might be a good answer, if that were the case.)
Sep
13
comment +1 AC or +20 HP--which is better for a nimble, frontline character?
Although the question talked about +20 HP (as one would get with an increased Con mod at 20th level), I'd love to see answers which consider this at the beginning and middle levels too. Is the answer the same throughout?
Sep
13
comment Excessively clever characters vs. narrativist RP?
I'm having trouble understanding why this is "draining/demoralizing" for other players. It all sounds kinda awesome to me. Is this a game where the players are in competition? Can you explain or illustrate the negative result?
Sep
13
comment Should a Ranger be able to trigger their companion's bonus/reaction actions and how?
@DougM This one is in the list too. Here's the actual twitter link
Sep
13
comment Are attacks with nets always made with disadvantage?
This isn't anywhere near a full answer, but: the Sharpshooter feat makes it so attacking at long range doesn't impose disadvantage. Despite the feat title conjuring up images of careful aim from really long range, there's no reason it wouldn't work with nets.
Sep
11
comment What happens when you target a “magical effect” with Dispel Magic?
In any case, I'm taking this as stating that you think that when a magical effect is targeted, the spell that created that effect is ended. (And further that the DM could rule that a non-spell magical effect could be ended in a similar way.) Both of those seem reasonable and perfectly in line with 3.5e Dispel Magic, but not strongly supported by the 5e RAW.
Sep
11
comment What happens when you target a “magical effect” with Dispel Magic?
Druid's Wild Shape is also "magically assumed" — that presumably is also a magical effect.
Sep
11
comment What happens when you target a “magical effect” with Dispel Magic?
Channel Divinity has several quick examples of magical effects which are not created by spells. ("you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects") Many of them have no duration so are nonsensical here, but consider Charm Animals and Plants from the nature domain or Invoke Duplicity from the Trickery Domain.
Sep
11
comment Without a magic item economy, what is gold for?
In some ways, this is an ironic duplicate of How to handle wealthy player characters as a GM?, which basically acts as a good answer to this by the very question.
Sep
11
comment How would society adjust if use of fire is reserved for the elite?
Possibly relevant from the real-world: the native people of North Sentinel island (between India and Malaysia) apparently do not create fire, although they keep embers from lightning strikes alive as long as possible.