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location Surrey, Canada
age 37
visits member for 3 years, 5 months
seen Apr 10 at 23:30

Nothing to see here. Carry on, carry on.


Jun
1
comment Can a character purposefully “fall” to avoid incurring an Opportunity Attack?
@AceCalhoon The PC only gets an OA if the falling creature does not go through the trap door. So I would roll to see if it would break through when it started falling. If it would I'd then tell the PC that the creature plummeted out of the air and slammed through a hidden trap door in the ground. If they asked I'd tell them they couldn't get an OA. tl;dr Roll in advance so you know if the creature is going through or not.
Jun
1
comment Can a character purposefully “fall” to avoid incurring an Opportunity Attack?
@SteveC A falling opponent would trigger when he went from the square that is above the square he landed on (assuming a direct downwards motion). Remember that when dealing with 3D combat you threaten 26 square: the 8 around you, 9 above you and 9 below you.
Jun
1
comment Can a character purposefully “fall” to avoid incurring an Opportunity Attack?
@AceCalhoon if your opponent goes through the trap door then he fell past you hence no AoO. If your opponent does not trigger the trap door then he did not go past you hence you do get an AoO.
Mar
18
comment How to communicate to the players that an encounter can be solved also through diplomacy?
Put them into an encounter they can't possibly win where diplomacy is the only option. Once they figure out it works, they may try using it in other encounters
Feb
8
comment How do I make a single combat in a day challenging and interesting?
what does NOVA stand for?
Dec
21
comment As a player, how can I help the GM when the game goes out of control?
I'm decided to convince my party to hi-jack a star destroyer in our Star Wars campaign now
Sep
27
comment What happens when a phasing creature cannot end its movement in an unobstructed space?
I'm like a marine drill seargent. My players live in a constant state of anticipation of pain, but feel accomplished at the end of the day. And they all have a high survival rate when they go on to other games
Sep
20
comment How to add a player who joined after the campaign started?
Drop the new character onto the party from 100 feet up. Once they heal him, he'll be obliged to tag along and help them out
Sep
10
comment How to play a Templar Knight
Convince the rest of your adventuring party to invade another country to reclaim it for your church
Sep
4
comment Finding alternatives to rogues in campaigns
Bards always remind me of a movie 'The Gamers 2'. It contains the line "quickly, hide behind the pile of dead bards!". Pure awesomeness
Sep
2
comment AOE spells vs high ground in4E
What spells does the wizard have access to?
Sep
1
comment Finding alternatives to rogues in campaigns
You didn't quite bold that last line correctly: or who grossly violates the code of conduct. I tend to take grossly as meaning a flagrant, extereme violation of the conduct; though I can also agree with those GM's who allow paladins 144 violations of the code of conduct. Nevertheless I would be shocked at a GM who uses a single lie as an excuse to strip the paladin of their powers.
Sep
1
comment Finding alternatives to rogues in campaigns
@Cthos Paladin's only lose their powers if they willingly commit an evil act. Lying is not in itself an evil act... and in some situations NOT lying results in an evil act. I should also point out that I said paladin's should use white lies. A white lie is not actually a lie, it is just omitting some information. The paladin is still technically telling the truth.
Aug
25
comment Character help: Not just another dumb fighter
I was thinking of the Able Learner feat from Races of Destiny, which makes all skills into in-class skills. It would allow you to get higher ranks in the recommended skills since fighters don't have very many skill points to begin with.
Nov
17
comment What's the easiest way to adjust a module intended for 5 players so that it can accommodate 6 players?
Also remember to increase the amount of treasure that is given. If you're using the parcel system, the DMG recommends an additional magical item of level + 2 per level.
Nov
5
comment Fair replacement rule for D&D 4e item creation?
A problem with reducing the parcel for the next level is that the character creating the magical items may not be sharing them with the rest of the party. It would be unfair to the rest of the party to reduce the treasure for the next level. And if you keep the rest of the party with equipment but lower it for the one player, it becomes obvious reverse discrimination
Nov
5
comment What is the best way to do search, or spot test when players knowing the result of their roll will colour their perception of the result?
You should always try to phrase the results in a way that doesn't tell them for certain that they passed or failed. If you usually say "the door isn't trapped", and then switch to using "you're confident the door isn't trapped" most players will meta-game and find a roleplaying reason to not use that door.
Nov
4
comment Experience for Role Playing
A problem occurs however, when the DM doesn't give out anything for roleplaying (boons, etc). I find when it's only combat that increases characters abilities, the game becomes more and more combat focused. And People then stop roleplaying as much, using the logic of "if Player A doesn't roleplay and gets the same amount of XP as me, why should I?"
Nov
4
comment How can I prevent teleportation in 4e?
An awesome weapon, I can see every character in our party carrying one
Nov
4
comment How can I prevent teleportation in 4e?
The Forbiddance bolt looks great, thanks!