Top tag
Next privilege 500 Rep.
Access review queues
2 4
 Good Answer
~2k people reached

  • 0 posts edited
  • 0 helpful flags
  • 79 votes cast
comment Dungeons that aren't dungeons
A city is a great idea and from that, a slum right outside the city is a natural extension. I've seen a few movies where police have to fight through a large, elaborate slum and it seemed like it would be a great setting for a RPG. It becomes a natural maze that, unless you really know the area, seems to shift and change the deeper you get. Baddies could move a few boards around and easily escape or block in the players. Garbage piles hiding weapons & traps, innocents to protect, and buildings that easily collapse like traps.
comment Do any games have XP (or a similar concept) as an in-game construct?
Earthdawn is my favorite as well. I love that numbers on your character sheet make sense directly in game. You can say "hey, I'm a 5th circle Weaponsmith" and people will understand and have a decent idea of your abilities. Aside from your character levels (circles), the amount of Legend you obtained made you more well known (for better or worse) in the world. Given enough Legend, pretty much all of the known world would be able to recognize you. I've only gamed with Earthdawn 2nd Edition but I assume they kept that in with later editions.
comment What rewards can compete with experience points?
+1 I like the bonus to knowledge checks at the local library... useful in a number of RPG systems.
comment What rewards can compete with experience points?
I hesitated to write something with all of the other great answers but I've had direct experience as a PC with most of those rewards so I thought it would be worthwhile to share. The last one was sad but quite fun in a AD&D game I played in ... my cleric got a loyal following of kobolds b/c I hired them to build a cathedral (saving them from underdark creatures). I got my own "secret service". Encounter after encounter, each of them took a hit that was intended for me and by the last adventure, there were none left. <raises a goblet>