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542
bio website markdavidrogers.com
location Austin, TX
age 33
visits member for 2 years, 6 months
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I have a level 13 shadow-assassin thief and zephyr-blade battlemind, a level 8 sorceress and barbarian. also I've been DMing for a few months.

I've been trying to adapt D&D 4e to a more sci-fi setting, and have been looking at D20 modern and homebrew stuff. I see DMing as a chance to play with writing stories and getting interactive feedback.

I'm often curious in how other groups handle various minutia, and ask questions about that.

MarkRogers0 Twitter link


Feb
24
awarded  Popular Question
Feb
19
awarded  Popular Question
Feb
14
revised How does a DM deal with characters leveling up too quickly for the module, due to side-quests/ random encounters?
added 1 characters in body; edited title
Jan
31
comment What are the perils of having the players play themselves as characters?
I play a lot RPGs and some individual encounters as if I were placed in that situation with my current set of morals and values as a sort of psychological experiment. I think it's interesting to think about how different personalities might make different decisions based on the same input. Thinking about things from your own perspective creates a nice baseline.
Jan
16
comment GM attacking a recently stabilized ally: is this allowed?
@BESW - The idea that thematically 1st level heroes have more power than gods, seems pretty awkward to me. If I was in the Vietnam War and my wounded enemies started healing miraculously around me and rising, I would start going for head shots and double taps.
Jan
16
comment GM attacking a recently stabilized ally: is this allowed?
Good answer, but I take a little issue with the idea that finishing off downed opponents is a "poor tactical choice". If one lives in a world where the gravest injuries are healed in an instant, finishing off a down opponent is the obvious, perhaps the most important tactical choice any mildly intelligent fighting monster with a will to live can make. I'm not saying a DM should ever kill their players, but leaving a dying enemy alive in a world of instant magical healing is tactically absurd. In combat it always makes sense to press home an advantage whenever it is granted.
Jan
7
comment How does a DM deal with characters leveling up too quickly for the module, due to side-quests/ random encounters?
Put the last paragraph first, I think it reads a little better, but I'm not married to it.
Jan
7
revised How does a DM deal with characters leveling up too quickly for the module, due to side-quests/ random encounters?
reordered
Jan
3
awarded  Citizen Patrol
Jan
3
comment How does a DM deal with characters leveling up too quickly for the module, due to side-quests/ random encounters?
I think this answer was intended as a comment on sarge_smith's answer.
Dec
20
comment Should PCs be limited to choosing forms into which to polymorph (or wild shape, etc.) that the PCs have previously encountered?
+1 good post, also want hat!
Dec
20
reviewed Approve suggested edit on Move-attack order and unspent movement - can I mix these however I want?
Dec
18
comment Which rules should be used for a new power? Compendium / Char-builder, or the Dragon article which introduced it?
The most recent rules in any situation are usually preferred because those rules contain the most recent fixes for game-play problems.
Dec
18
comment Enabling PC-driven Climate Change: is there a rules system to deal with PC created changes to the environment?
2nd Edition Dark Sun's Defilers had a slew of environmental related rules.
Dec
4
comment How can I create a megadungeon in a futuristic/post-apocalyptic setting?
I did a massive comet/meteor as a dungeon of sorts, Larry Niven-style. For space dungeons, WH4K loves the Space Hulk a massive space wreck that's collected other wrecks and bad stuff.
Nov
11
awarded  Yearling
Nov
9
awarded  Nice Question
Oct
14
awarded  Nice Question
Oct
14
awarded  Nice Question
Sep
27
revised How should I respond to a DM who unfairly plays the “rules-lawyer” card?
edited body