1,379 reputation
726
bio website mnementh.de
location Benden Weyr, Pern
age 49
visits member for 3 years, 8 months
seen Jul 25 at 11:02

My name is J├Ârgen Kosche.

Played Earthdawn, DSA, D&D 3.5, Pathfinder, Shadowrun.

Developing an own RPG: http://gaia-rpg.origo.ethz.ch/

profile for Mnementh on Stack Exchange, a network of free, community-driven Q&A sites


Nov
10
asked Does the ring of force shield provide AC against incorporeal beings?
Nov
10
asked Does a ring of force shield occupy the hand wearing it?
Nov
10
comment What is the reason for introducing the rule for Attacks of Opportunity in D&D?
So it boils down to 'simulating realism' (at least to some degree). All three reasons you give are about more realism. But if we look at RPGs, simulating realism shouldn't always the most important design-goal. Are there reasons for AoO besides realism?
Nov
10
asked What is the reason for introducing the rule for Attacks of Opportunity in D&D?
Nov
10
awarded  Analytical
Sep
22
accepted What is the disadvantage of raise dead+restoration against true resurrection?
Aug
25
answered How do you compensate your game master?
Aug
24
revised Does being grappled provide sneak attack opportunities?
added 141 characters in body
Aug
24
answered Does being grappled provide sneak attack opportunities?
May
10
awarded  Nice Question
Feb
22
awarded  Nice Question
Jan
19
awarded  Nice Question
Dec
24
accepted What are the changes in the third edition in Earthdawn?
Dec
21
asked What are the changes in the third edition in Earthdawn?
Dec
21
answered Which issues of Paizo's Dragon magazine had alternative rules to replace 3.x familiars?
Dec
21
awarded  Citizen Patrol
Dec
6
comment Biggest GM pitfalls for new GMs?
In reality as I encounter it such descriptions fast become annoying and the players demand to go on with the fight.
Nov
29
awarded  Commentator
Nov
29
comment How to design game elements other than combat?
I know that this example can be done by role-playing instead. But I have the general feeling, that most systems I played so far are centered on combat. If you don't like that example, how do you handle a search for something? Do let the players roleplay: 'I look in this edge, and under the carpet and ...'. What if you play a sports competition. One skill-check and done? I want to play with more focus on these activities, that's why I ask this question.
Nov
28
asked How to design game elements other than combat?