1,405 reputation
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bio website glorantha.temppeli.org/digest/…
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visits member for 3 years, 11 months
seen Oct 20 at 21:44

Gaming background in D&D (Basic & 1st ed. AD&D), Traveller, Judge Dredd, Call of Cthulhu, Rolemaster but have played pretty much only Glorantha-based games this millenium, excepting games at cons and some other one-offs. I like reading rulebooks, though. I haven't really followed the D&D rules since 3.5e.


Oct
20
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
@BESW: Well I could edit in words to the effect of "The problem is maybe that your players are responding to the anti-narrativist incentives built into the XP system, so removing that might help", but this diagnosis is mentioned by others, so I doubt its lack in my answer explains the downvotes.
Oct
20
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
I'd be very interested to hear what you tried and how it worked out...
Oct
20
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
@Graham: maybe, but this is the simplest solution that could possibly work, and I think your answer sees this as a problem that must be solved by the GM doing a lot of work that I think the players likely will not appreciate.
Sep
24
awarded  Autobiographer
Sep
11
revised Would the alignment of a character with multiple personality disorder change?
consistency
Sep
11
comment Would the alignment of a character with multiple personality disorder change?
@KRyan - I've rewritten the 1st paragraph: not all personality switching is DID, and I've provided a ref to that effect.
Sep
11
revised Would the alignment of a character with multiple personality disorder change?
Fix per objection of KRyan
Nov
14
awarded  Yearling
Jun
20
awarded  Nice Answer
Jun
20
comment How do you force a character to reliably tell the truth?
Would sense motive's detect surface thoughts break through a spymaster's deep cover? I guess it can't (dndtools.eu/classes/spymaster)
Jun
10
comment How do I get my PCs to not be a bunch of murderous cretins?
@mxyzplk - If you think option #3 is nothing to do with in-game fiction, then I'm not doing a good job of communicating. I happen to think that in-game fiction solutions can only partly resolve conflicts about what players want from the game, so you will usually need assistance from either game mechanics or gamer-to-gamer discussion. The difference between #2 and #3 is that #2 aims to solve problem mechanically on the gamist level and #3 on the narrativist/simulationist levels, perhaps with support with changed mechanics. Maybe the distinction isn't as clear as I hoped.
Jun
10
comment Systems with a dice mechanic that handles very easy and very difficult tasks
@BrianBallsun-Stanton: Yes: the book was called "Designers and Dragons", was brought out in October 2011 by Mongoose, weighed about 400 pages, and is now out of print. Appelcline is currently working on a revised and expanded 4-volume version to be published with Evil Hat: IIRC, the drafts of the first two volumes are with the publisher, and the other two drafts are nearing completion.
Mar
15
awarded  Nice Answer
Jan
14
awarded  Excavator
Jan
14
revised Which level 30 character built with only PHB1 can defeat Orcus solo?
temporarily broken link: add alternative
Jan
14
answered What skill should PCs use to find information in books in D&D 3.5e?
Jan
14
suggested suggested edit on Which level 30 character built with only PHB1 can defeat Orcus solo?
Dec
19
comment Searching for a simple fantasy system similar to WoD
Lowell Francis' review of Hillfolk I found worth reading, which explains how it relates to some well-established Laws themes: ageofravens.blogspot.co.uk/2012/10/…
Nov
14
awarded  Yearling
Sep
4
comment Flaws that aren't flaws
@seven: That would make half of a good two-sentence answer.