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bio website glorantha.temppeli.org/digest/…
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visits member for 3 years, 8 months
seen Feb 7 at 10:11

Gaming background in D&D (Basic & 1st ed. AD&D), Traveller, Judge Dredd, Call of Cthulhu, Rolemaster but have played pretty much only Glorantha-based games this millenium, excepting games at cons and some other one-offs. I like reading rulebooks, though. I haven't really followed the D&D rules since 3.5e.


May
26
comment Effective game mechanics for handling conflicts with spirits
Generic rules: it's helpful to the atmosphere if the spirit combat mechanics are really different to regular combat, I think. It's a weakness of HeroQuest, I think: it detracts from the atmosphere. It just doesn't feel as spooky.
May
26
comment Effective game mechanics for handling conflicts with spirits
All this DitV 'round here has been making me think I should take a look.
May
26
revised Effective game mechanics for handling conflicts with spirits
Clearer title; added 26 characters in body
May
26
asked Effective game mechanics for handling conflicts with spirits
May
24
comment How do you kidnap a PC?
Pace @Brian, I think this is a great way to handle a betrayal. The suspicion of your characters need only occur at GM switch time, if you handle it rightly.
May
24
answered How do you kidnap a PC?
May
12
accepted How do I build a sense of wonder in my games?
May
10
comment Co-operative story-telling mechanics
This is often how it works in freeforms.
May
9
awarded  Nice Question
May
9
comment Easing Someone Into RPGs One-on-One
Just a point to bear in mind when figuring out what will be good: your girlfriend's enthusiasm for getting started might be less to do with immersing herself in the world of Pathfinder and more to do with experiencing another side of you. Be ready to recalibrate your expectations if needed.
May
8
comment How do I build a sense of wonder in my games?
I hesitate about Details, the first point: this is fixing a style of gamemastering I try to be loose about, but I see the connection to Immersion. The other three I think are excellent points.
May
8
asked How do I build a sense of wonder in my games?
May
6
revised Biggest GM pitfalls for new GMs?
Change per aramis: DM as source of all antagonism, but not the antagonist
May
6
suggested suggested edit on What would you pick as the “four elements” of mind?
May
6
revised In the Aristotealian Conception of mind, what are some consequences of artificial creation of links between the wits?
edited tags
May
6
revised What would you pick as the “four elements” of mind?
added 608 characters in body
May
6
revised What would you pick as the “four elements” of mind?
ps; deleted 45 characters in body; added 28 characters in body
May
6
answered What would you pick as the “four elements” of mind?
May
4
comment How do I get the PCs to stop focusing on a red herring?
This question gives me a bit of deja vu. Not a duplicate, but the answers there might be useful.
May
4
answered How do I get the PCs to stop focusing on a red herring?