1,405 reputation
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bio website glorantha.temppeli.org/digest/…
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visits member for 3 years, 11 months
seen 2 days ago

Gaming background in D&D (Basic & 1st ed. AD&D), Traveller, Judge Dredd, Call of Cthulhu, Rolemaster but have played pretty much only Glorantha-based games this millenium, excepting games at cons and some other one-offs. I like reading rulebooks, though. I haven't really followed the D&D rules since 3.5e.


Jun
16
asked What is an “Irensavelite”
Jun
16
comment Effective game mechanics for handling conflicts with spirits
@Seven: Done. At last.
Jun
16
revised Effective game mechanics for handling conflicts with spirits
ps per seven
Jun
11
comment Has anyone produced a drop-in well-reasoned economy for a fantasy game?
@Jo-Herman: IIRC, this was in the AD&D (1ed) DMG, with a long digression on such things as buying eggs in the gold-rush Wild West.
May
30
comment Effective game mechanics for handling conflicts with spirits
@cr0m: The game mechanics scream "this is physical combat", so there is nothing really different about it. In RQ, combat-centric typically have poor POW, so are vulnerable there, whilst spell casting uses up magic points, and the goal is to avoid having MPs reduced to 0. Additionally, it is hard for characters to help each other in spirit combat. Players have to think along completely different lines to survive a tough spirit combat, and the ins and outs of what they have to do are evocative of fighting a menace from the other side.
May
27
comment Effective game mechanics for handling conflicts with spirits
@Seven: I didn't know you could do that! Thanks for the edit. I know that some GURPS users have tried to model this kind of thing using the psionics rules, but I don't know how well that works out.
May
27
comment Effective game mechanics for handling conflicts with spirits
Watch and decide for yourself. In RQ terms, I'd say the graveyard is close to the spirit realm because of all the heroes buried there, so the sorcerer would cast an Axis Mundi spell, perhaps a Summon Ancestor or three, send his fetch to the other side to beg for a favour and wait for all hell to break loose. The sorceror can then try to influence things with binds, protects and commands, but won't be able to control such a manifestation.
May
26
comment Effective game mechanics for handling conflicts with spirits
Generic rules: it's helpful to the atmosphere if the spirit combat mechanics are really different to regular combat, I think. It's a weakness of HeroQuest, I think: it detracts from the atmosphere. It just doesn't feel as spooky.
May
26
comment Effective game mechanics for handling conflicts with spirits
All this DitV 'round here has been making me think I should take a look.
May
26
revised Effective game mechanics for handling conflicts with spirits
Clearer title; added 26 characters in body
May
26
asked Effective game mechanics for handling conflicts with spirits
May
24
comment How do you kidnap a PC?
Pace @Brian, I think this is a great way to handle a betrayal. The suspicion of your characters need only occur at GM switch time, if you handle it rightly.
May
24
answered How do you kidnap a PC?
May
12
accepted How do I build a sense of wonder in my games?
May
10
comment Co-operative story-telling mechanics
This is often how it works in freeforms.
May
9
awarded  Nice Question
May
9
comment Easing Someone Into RPGs One-on-One
Just a point to bear in mind when figuring out what will be good: your girlfriend's enthusiasm for getting started might be less to do with immersing herself in the world of Pathfinder and more to do with experiencing another side of you. Be ready to recalibrate your expectations if needed.
May
8
comment How do I build a sense of wonder in my games?
I hesitate about Details, the first point: this is fixing a style of gamemastering I try to be loose about, but I see the connection to Immersion. The other three I think are excellent points.
May
8
asked How do I build a sense of wonder in my games?
May
6
revised Biggest GM pitfalls for new GMs?
Change per aramis: DM as source of all antagonism, but not the antagonist