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bio website glorantha.temppeli.org/digest/…
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visits member for 3 years, 11 months
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Gaming background in D&D (Basic & 1st ed. AD&D), Traveller, Judge Dredd, Call of Cthulhu, Rolemaster but have played pretty much only Glorantha-based games this millenium, excepting games at cons and some other one-offs. I like reading rulebooks, though. I haven't really followed the D&D rules since 3.5e.


May
6
revised Biggest GM pitfalls for new GMs?
Change per aramis: DM as source of all antagonism, but not the antagonist
May
6
suggested suggested edit on What would you pick as the “four elements” of mind?
May
6
revised In the Aristotealian Conception of mind, what are some consequences of artificial creation of links between the wits?
edited tags
May
6
revised What would you pick as the “four elements” of mind?
added 608 characters in body
May
6
revised What would you pick as the “four elements” of mind?
ps; deleted 45 characters in body; added 28 characters in body
May
6
answered What would you pick as the “four elements” of mind?
May
4
comment How do I get the PCs to stop focusing on a red herring?
This question gives me a bit of deja vu. Not a duplicate, but the answers there might be useful.
May
4
answered How do I get the PCs to stop focusing on a red herring?
Apr
21
answered Playing on IRC, getting started
Apr
18
comment Do role-playing games have to be fun?
Superb subjective description of that freeform. Where was it, and has it been written up?
Apr
16
comment What are some proven methods of generating attachment to locations/objects in a campaign?
Good summary. "Coolness factor": think Terminus Est; it doesn't really do much, but it becomes like a character in the story because of its backstory, distinctiveness, the way it is woven into events, and sense of mystery.
Apr
11
revised Systems with a dice mechanic that handles very easy and very difficult tasks
got number wrong
Apr
11
revised Are there any games that use dice pools of multiple dice?
fix link
Apr
11
answered Systems with a dice mechanic that handles very easy and very difficult tasks
Apr
5
comment What are the ramifications of replacing a square based combat grid with a hex based one?
+1 Mapping problem is key, without it, I think combat is nicer with hex. Charles de Gaulle airport would fit, I think, much better with a hex grid than a square grid, with all its double toroid layout and linking tubes. So the mapping problem can go either way.
Apr
5
comment What are the ramifications of replacing a square based combat grid with a hex based one?
Great link ... if you have a feeling for Go.
Apr
5
comment Techniques for communicating setting and campaign information to the PCs?
Every player should be able to answer three questions about their character: what community their PC grew up in (e.g., "A now-disbanded entertainer troupe, the Fantasticos"), what their religious beliefs are ("An impious follower of the state religion"), and what political commitments they have made (e.g., "The rumors about Duke Darc are treasonous and my efforts dealing with such traitors has been rewarded...")
Apr
5
comment Using Arms Law with HARP: does this affect play balance?
To agree with this, ICE seem to care a lot about this kind of substitutability. I played a fair bit in an epic Rolemaster/Spacemaster hybrid, where a valuable resource of hi-tec space empires was their uneasy dominion over lo-tec worlds with powerful magic. Balance issues were surprisingly easy to resolve.
Apr
5
comment Using Arms Law with HARP: does this affect play balance?
In case your reaction to this question was "HARP, HARP, I'm sure I've heard of that...", it's the new game by ICE: Shannon Appelcline describes it as "HARP (2004), by Heike Kubasch and Tim Dugger, a Rolemaster-based system which was successfully released as a simpler introductory game" in pt2 of his history of ICE.
Apr
3
comment Dystopian sword & magic settings
@aramis "step up on the food chain" - Not how I see it! HQing isn't, or rather shouldn't be, all about the main heroes who take on the roles of the gods - HQs don't work without the backing of many initiates. I think it's best to see HQ as a history-changing response to a dire external threat faced by a community. Now, the God Learners saw HQing as step up, and see what happened to them...