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comment How to get a new group into the spirit of the game Paranoia?
Very nice set of ideas there - unfortunately, my group kind of broke apart (one of our members moved out of state), and we are trying to figure out what to do. I have not been able to try this out yet - but I will keep these suggestions in mind.
Jul
15
answered Near future in GURPS
May
17
comment A boon too far? Riding Tenser's Floating Disk with Tenser's Circular Shield
+1 for the squeezing - this is totally correct, iirc from the rules, since it is less than 5x5.
May
9
comment Convert a D&D 4e adventure to another level
+1 for "just tell the PCs they're awesome" - that is a really good way to handle them "outsmarting" the adventure - makes the players feel really good about it too.
May
9
comment Easing Someone Into RPGs One-on-One
To expand on Alticamelus' point, if that is the case, I would still take that as a "good thing" - in general, people need to learn from each other to make a relationship work, so at worst case she wants to learn more about YOU, best case she wants that AND to enjoy a new experience :D
May
4
accepted How to get a new group into the spirit of the game Paranoia?
May
3
comment How to get a new group into the spirit of the game Paranoia?
Ooh - I see what you mean there. Get them comfortable, and then throw something else at them. Maybe make them take the test while they are "moving" between places or something similar. Hmmm.... evil look :D
May
3
comment How to get a new group into the spirit of the game Paranoia?
@SevenSidedDie I guess I hadn't thought about that - so you are saying that, for a first time group, move towards classic/zap so they can relish the freedom of the system and environment?
May
3
comment How to get a new group into the spirit of the game Paranoia?
I like the idea of passing out perversity often - something I failed at last time I tried this. I was thinking about using the MBD "test" at the back of the book, or making my own that was slightly modified.