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In a question about the Robe of Eyes detecting someone using an amulet of nondetection, the consensus was that the magical effects of the Robe of Eyes was not considered divination magic. However, it got me thinking about Detect Magic and its ability to determine the school that a magical effect comes from.

A lot of DMs will say "you get a very strong feeling of abjuration magic from this amulet of defense". Is this accurate and items have associated magic schools?

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Not in 5e, but they did in previous editions

5e's rules don't seem to make any explicit connections between magical items and schools of magic. An active spell effect clearly belongs to a particular school, as all spells do; but magic item descriptions don't reference schools of magic. Detect magic tells you the magical school associated with some magical aura, "if any", so it's evident that a magical effect doesn't have to belong to a particular school, and by the rules as written, using detect magic on a magical item only tells you that the object is magical, nothing else.

However, in earlier editions of D&D such as 3.5e, magical items absolutely were associated with the schools of magic. As described in the 3.5e SRD, Detect Magic tells you what schools of magic an item corresponds to, and every description of a magical item includes a note on the strength and schools (many items belonging to more than one school!) of its magical aura. DMs who are apt to describe magical items with particular schools of magic may well be familiar with previous editions and extrapolating to 5th edition.

As well as this history, although 5e's text does not explicitly assign schools to magical items, digging into the art can reveal implicit connections. As explored in this question, DnDBeyond uses a particular set of symbols to represent the schools of magic and that symbology is also used in some of the official art of items. For instance, the artwork for the aforementioned amulet of proof against detection and location clearly shows the abjuration symbol over a closed eye; the clasp on the cloak of protection or mantle of spell resistance is likewise an abjuration symbol; the defender sword forms the shape of the abjuration symbol; the eyes of charming have a (version of) the enchantment symbol in their lenses; the iron flask has symbols of abjuration and conjuration embossed on it; and so on. So at least one person on the art team was deliberately making these connections in the item art.

In any case, it is of course up to the DM if they want magical item auras in their game to indicate a particular school of magic or not. If they do, they will likely have to refer to the PHB's description of the individual schools of magic and their own judgement to identify where any given item belongs in that categorisation, though resources from 3/3.5e which describe the same or similar items would be a useful reference too. At the very least, it would seem reasonable to say that a magic item which directly casts or reproduces a particular spell effect, such as a wand or scroll, bears the corresponding school of magic of that spell.

Personally, I would prefer to include this in my games, since it's a good way of suggesting the likely function of an item without being explicit about it, and gives the impression of consistent rules of magic. I would consequently also rule that mechanical interactions based on schools of magic could apply to magical items, such as in the linked example of the Robe of Eyes, and so Nondetection should protect against the magical senses of the robe. But that is only my personal house ruling, though; it is not supported by 5e's text at all.

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    \$\begingroup\$ When you give an item an associated school of magic, do you allow that to have mechanical implications with effects that interact with that school (e.g. saying that the amulet blocks the sight of the Robe of Eyes as in the example)? \$\endgroup\$ Commented Feb 13, 2019 at 23:17
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    \$\begingroup\$ @RyanThompson in that specific example I would probably rule that a Robe of Eyes is divination magic (which it is in 3.5e, too) and that an Amulet of Proof against Detection and Location or use of the Nondetection spell would prevent it being effective against the warded subject, yes. It's definitely a ruling on my part, though, not one supported by the RAW. Generally I'm on board with the idea of there being such mechanical interactions, I think it makes the rules of magic more consistent and interesting. \$\endgroup\$
    – Carcer
    Commented Feb 13, 2019 at 23:24
  • \$\begingroup\$ Is there any rule of thumb we could use, in determining the school for items that don't cast a specific Spell? For instance, is any school associated with the creation of magic items? Or, does a particular passage describe the schools\categories themselves, such that we could use that text to infer? Further, if magic items do not have a school associated by RAW, what would Detect Magic report about an item such as an Amulet of Protection? \$\endgroup\$ Commented Jun 19 at 17:53
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    \$\begingroup\$ @ProphetZarquon that schools of magic sidebar and your own judgement are all that 5e offers you if you want to start assigning schools to magic items. You could also refer to previous editions describing the same or similar items. But yes, the RAW is that detect magic will only show that a magical item is, in fact, magical, and offers no more information than that. \$\endgroup\$
    – Carcer
    Commented Jun 20 at 9:55
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    \$\begingroup\$ I ask, mostly because I wonder if the PHB school descriptions, would be worth mentioning in this Answer, for DMs who do wish to assign schools? Also, I think the Answer could be even better if it explicitly stated (perhaps with a subheading) that "by RAW, the Detect Magic spell will only show that an item is magical". \$\endgroup\$ Commented Jun 21 at 3:43

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